Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-05 Thread 0000011154ae7429-dmarc-request
This is one reason why I don't think that game streaming will happen anytime soon if ever. The only place that you can possibly do this is a university because there is rarely if ever a bandwidth cap there. Every home user that I know of has a bandwidth cap that they would speed right past within

RE: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-04 Thread Mike Atkins
:* The EDUCAUSE Wireless Issues Community Group Listserv < WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU> *On Behalf Of *Tom Mathews *Sent:* Tuesday, September 3, 2019 9:58 AM *To:* WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU *Subject:* [WIRELESS-LAN] Residential Wireless and Gaming This year we have decided to d

Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-04 Thread Howard, Christopher
I think this has the potential to get worse as these "game streaming" services continue to grow. Now not only do you have the outbound control data that needs to be low latency, but you have a big video stream coming back in. We have one student this year (so far, that we've noticed at least)

Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-04 Thread Coehoorn, Joel
Agree that it's best to let gamers use wired ports. Nothing, and I mean ***nothing*** is harder on your shared wifi link than low-latency game traffic. The actual throughput for this traffic tends to be very small, especially compared to streaming... it's typically only updated position/vector

RE: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread Michael Holden
Of Michael Usher Sent: Tuesday, September 3, 2019 12:51 PM To: WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU Subject: Re: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming We are in the same situation. The way I look at it, the "basic network service" we provide in dorms

Re: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread Michael Usher
Avenue Selinsgrove, PA 17870-1164 * > > > > > > *From:* The EDUCAUSE Wireless Issues Community Group Listserv < > WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU> *On Behalf Of *Stephen Belcher > *Sent:* Tuesday, September 3, 2019 11:08 AM > *To:* WIRELESS-LAN@LISTSERV.EDUCAUSE.

RE: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread Kurtz, Eric
: Tuesday, September 3, 2019 11:08 AM To: WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU Subject: Re: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming We have 100% wireless residential halls with no ethernet option. We have a single AP per room in our traditional residential complexes. We

RE: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread Stephen Belcher
] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming Hard core gamers will tell you wired is always better - they will also blame latency for their lack of skill ;-) However you CAN create a low latency small cell environment with hospitality AP's, DFS enabled, and a careful 2.4 plan. In t

Re: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread John Turner
Hard core gamers will tell you wired is always better - they will also blame latency for their lack of skill ;-) However you CAN create a low latency small cell environment with hospitality AP's, DFS enabled, and a careful 2.4 plan. In the end you will still have issues with older clients and

RE: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread Lee H Badman
l Sent: Tuesday, September 3, 2019 10:38 AM To: WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU Subject: Re: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming High SNR and high RSSI are great, but most of the problems that I've experienced with our wireless come down to contention. Even if

Re: [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread Biggs, Nathanael
High SNR and high RSSI are great, but most of the problems that I've experienced with our wireless come down to contention. Even if you've gone to a WAP-per-room wireless deployment in residential spaces, chances are you're still going to have 5-10 devices in each room. No matter how close you

Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread Dan Lauing
Tom, Absolutely. And, this isn't meant to be rude, because we are going through the same issues currently, but the only fix is better wireless. On the other hand, when students play from these consoles, they're really setting your team up behind the eight ball. These devices love the 2.4