I was wondering if anyone had run into the problem with games using 
Microsofts Directplay protocol.  These new games have to have a ports that 
allow the client and server to communicate back to your computer through 
dynamic ports.  I found the information on Microsoft's web site and got it 
working fine for one player behind the share the net but was wondering how 
you could do the ipautofw command to possibly make this work for multiple 
computers.  Here is the commands I used.

ipautofw -A -r tcp 47624 -h 192.168.1.1
ipautofw -A -r tcp 2300 2400 -h 192.168.1.1
ipautofw -A -r udp 2300 2400 -h 192.168.1.1

And here is the info from Microsoft's web site.
To host a game through a firewall, the host must be using DirectX 6.0 or 
later, and the clients beyond the firewall must be using DirectX 6.0 or 
later, as well. To support applications using the DirectPlay dynamic range, 
a firewall administrator needs to allow an initial inbound TCP connection 
on port 47624, with subsequent connections of inbound TCP ports 2300-2400, 
outbound TCP ports 2300-2400, inbound UDP ports 2300-2400, and outbound UDP 
ports 2300-2400.

Does anybody have any ideas on how to make this work?
Thank You for any ideas :-)

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