Hi Late,

Can you give a URL for the info you shared on the MS web
site?  Also, which games are covered by this protocol?

Regards,
John

>
>
> I was wondering if anyone had run into the
> problem with games using
> Microsofts Directplay protocol.  These new games
> have to have a ports that
> allow the client and server to communicate back
> to your computer through
> dynamic ports.  I found the information on
> Microsoft's web site and got it
> working fine for one player behind the share the
> net but was wondering how
> you could do the ipautofw command to possibly
> make this work for multiple
> computers.  Here is the commands I used.
>
> ipautofw -A -r tcp 47624 -h 192.168.1.1
> ipautofw -A -r tcp 2300 2400 -h 192.168.1.1
> ipautofw -A -r udp 2300 2400 -h 192.168.1.1
>
> And here is the info from Microsoft's web site.
> To host a game through a firewall, the host must
> be using DirectX 6.0 or
> later, and the clients beyond the firewall must
> be using DirectX 6.0 or
> later, as well. To support applications using the
> DirectPlay dynamic range,
> a firewall administrator needs to allow an
> initial inbound TCP connection
> on port 47624, with subsequent connections of
> inbound TCP ports 2300-2400,
> outbound TCP ports 2300-2400, inbound UDP ports
> 2300-2400, and outbound UDP
> ports 2300-2400.
>
> Does anybody have any ideas on how to make this work?
> Thank You for any ideas :-)
>
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