I see. Well, I'm not sure what the answer should be, but I can tell you that it being "non-free" is a significant deterrent against anyone downloading and installing this or anyone's snap, or so I would think.
> On Sep 17, 2016, at 8:10 AM, Érico P <[email protected]> wrote: > > Hello Spencer, > > I may be wrong, but right now all snaps are flagged as non-free. I don't know > if there's a way to tell right now if the snap is a result of open or > proprietary code - and binary blobs. > > The way I can think of doing this would be remotely building every snap in > the same environment, away from the developer/packager, to ensure, based on > the listed sources and licenses, that what this environment is grabbing to > build the snap, is all indeed free open source code. There must be other > forms, I don't know what's planned. > > Regards, > > Érico Vieira Porto > > > Em 17 de set de 2016 3:24 AM, "Spencer Parkin" <[email protected]> > escreveu: >> At the risk of e-mailing the list again too soon (low frequency of spamage >> is a good policy, especially if, like me, you have a tenancy to alienate >> yourself from people with excessive naivity and stupidity), I wanted to ask: >> how can I re-assure the Ubuntu Store that my program is indeed free? It >> says it's "non-free," because "[it] may contain non-free components." >> >> I'm using wxWidgets, OpenGL, and boost. I'm fairly certain those are free. >> I'm not a legal expert, though. And I can't think of anything else I might >> be using that would make it non-free. >> >> Thoughts? >> >> Thanks, >> --Sp >> >> -- >> Snapcraft mailing list >> [email protected] >> Modify settings or unsubscribe at: >> https://lists.ubuntu.com/mailman/listinfo/snapcraft
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