I would suggest it you can - scale - and then freeze scaling - it also does not like funny settings in scale!
S. _____________________________ Sandy Sutherland Technical Supervisor [email protected] _____________________________ ________________________________ From: [email protected] [[email protected]] on behalf of Chris Marshall [[email protected]] Sent: 17 April 2012 16:37 To: [email protected] Subject: Re: Scene scale effecting bumpmaps Yes. what I'm worried about is carrying on and hoping for the best. Maybe all objects need to be scaled down. I might just bight the bullet though it's going to take a while to sort out. Thanks On 17 April 2012 15:24, Sandy Sutherland <[email protected]<mailto:[email protected]>> wrote: I have had geometry issues with models not too far from origin - when subd set to anything above o - then the geometry looks like organge peel and when played back the peel moves like turbulance! Not sure of this threshold, but I must say Softimage does not like stuff too far away! S. _____________________________ Sandy Sutherland Technical Supervisor [email protected]<mailto:[email protected]> _____________________________ ________________________________ From: [email protected]<mailto:[email protected]> [[email protected]<mailto:[email protected]>] on behalf of Chris Marshall [[email protected]<mailto:[email protected]>] Sent: 17 April 2012 16:02 To: [email protected]<mailto:[email protected]> Subject: Scene scale effecting bumpmaps Hi All, I have a scene that came from Max, the scale is pretty big, ie I have an object 1500 units away from the origin (so not that big). But I'm having real problems with bumpmaps being generated on that object (using cell scalar nodes). Everything was fine, then I added an icosohedron scaled to surround everything, and my bumpmaps have gone very strange. I've tried freezing scale, different types of textures for the bump input, but it all ends up going weird. Is there anything obvious about scene size (distance from origin) and bumpmaps I need to know? Thanks Chris

