In my experience the meshes usually look good again (at that distance)
after renormalizing the envelope weights. Did you try that already?
On 4/17/2012 10:24 AM, Sandy Sutherland wrote:
I have had geometry issues with models not too far from origin - when
subd set to anything above o - then the geometry looks like organge
peel and when played back the peel moves like turbulance! Not sure of
this threshold, but I must say Softimage does not like stuff too far away!
S.
_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________
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*From:* [email protected]
[[email protected]] on behalf of Chris Marshall
[[email protected]]
*Sent:* 17 April 2012 16:02
*To:* [email protected]
*Subject:* Scene scale effecting bumpmaps
Hi All,
I have a scene that came from Max, the scale is pretty big, ie I have
an object 1500 units away from the origin (so not that big).
But I'm having real problems with bumpmaps being generated on that
object (using cell scalar nodes). Everything was fine, then I added an
icosohedron scaled to surround everything, and my bumpmaps have gone
very strange. I've tried freezing scale, different types of textures
for the bump input, but it all ends up going weird.
Is there anything obvious about scene size (distance from origin) and
bumpmaps I need to know?
Thanks
Chris