In my experience the meshes usually look good again (at that distance) after renormalizing the envelope weights. Did you try that already?

On 4/17/2012 10:24 AM, Sandy Sutherland wrote:
I have had geometry issues with models not too far from origin - when subd set to anything above o - then the geometry looks like organge peel and when played back the peel moves like turbulance! Not sure of this threshold, but I must say Softimage does not like stuff too far away!

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________




------------------------------------------------------------------------
*From:* [email protected] [[email protected]] on behalf of Chris Marshall [[email protected]]
*Sent:* 17 April 2012 16:02
*To:* [email protected]
*Subject:* Scene scale effecting bumpmaps

Hi All,
I have a scene that came from Max, the scale is pretty big, ie I have an object 1500 units away from the origin (so not that big). But I'm having real problems with bumpmaps being generated on that object (using cell scalar nodes). Everything was fine, then I added an icosohedron scaled to surround everything, and my bumpmaps have gone very strange. I've tried freezing scale, different types of textures for the bump input, but it all ends up going weird. Is there anything obvious about scene size (distance from origin) and bumpmaps I need to know?

Thanks
Chris


Reply via email to