Alan, relax. It was obvious.

On 17 April 2012 16:06, Alan Fregtman <[email protected]> wrote:

>  If it wasn't obvious, I was talking about the case of rigged characters
> very far away, not icosohedrons. I was responding to Sandy's comment about
> a mesh appearing turbulent when really far from the world center. I've seen
> that in rigs all the time.
>
>
>
> On 4/17/2012 10:56 AM, Chris Marshall wrote:
>
> Renormalizing envelope weights? I have an icosohedron, a very big one.
> Actually my repro of the problem was on a clean scene, objects at the
> origin.
>
>
> On 17 April 2012 15:51, Alan Fregtman <[email protected]> wrote:
>
>>  In my experience the meshes usually look good again (at that distance)
>> after renormalizing the envelope weights. Did you try that already?
>>
>>
>>
>> On 4/17/2012 10:24 AM, Sandy Sutherland wrote:
>>
>> I have had geometry issues with models not too far from origin - when
>> subd set to anything above o - then the geometry looks like organge peel
>> and when played back the peel moves like turbulance!  Not sure of this
>> threshold, but I must say Softimage does not like stuff too far away!
>>
>> S.
>>
>> _____________________________
>> Sandy Sutherland
>> Technical Supervisor
>> [email protected]
>> _____________________________
>>
>>
>>
>>
>>   ------------------------------
>> *From:* [email protected] [
>> [email protected]] on behalf of Chris Marshall [
>> [email protected]]
>> *Sent:* 17 April 2012 16:02
>> *To:* [email protected]
>> *Subject:* Scene scale effecting bumpmaps
>>
>>  Hi All,
>> I have a scene that came from Max, the scale is pretty big, ie I have an
>> object 1500 units away from the origin (so not that big).
>> But I'm having real problems with bumpmaps being generated on that object
>> (using cell scalar nodes). Everything was fine, then I added an icosohedron
>> scaled to surround everything, and my bumpmaps have gone very strange. I've
>> tried freezing scale, different types of textures for the bump input, but
>> it all ends up going weird.
>> Is there anything obvious about scene size (distance from origin) and
>> bumpmaps I need to know?
>>
>>  Thanks
>> Chris
>>
>>
>>
>

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