Ours showed up more on render models being read in with a point cache - I set 
up an ICE fix to move the set back to a reasonable place!

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________




________________________________
From: [email protected] 
[[email protected]] on behalf of Alan Fregtman 
[[email protected]]
Sent: 17 April 2012 17:06
To: [email protected]
Subject: Re: Scene scale effecting bumpmaps

If it wasn't obvious, I was talking about the case of rigged characters very 
far away, not icosohedrons. I was responding to Sandy's comment about a mesh 
appearing turbulent when really far from the world center. I've seen that in 
rigs all the time.


On 4/17/2012 10:56 AM, Chris Marshall wrote:
Renormalizing envelope weights? I have an icosohedron, a very big one. Actually 
my repro of the problem was on a clean scene, objects at the origin.


On 17 April 2012 15:51, Alan Fregtman 
<[email protected]<mailto:[email protected]>> wrote:
In my experience the meshes usually look good again (at that distance) after 
renormalizing the envelope weights. Did you try that already?



On 4/17/2012 10:24 AM, Sandy Sutherland wrote:
I have had geometry issues with models not too far from origin - when subd set 
to anything above o - then the geometry looks like organge peel and when played 
back the peel moves like turbulance!  Not sure of this threshold, but I must 
say Softimage does not like stuff too far away!

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]<mailto:[email protected]>
_____________________________




________________________________
From: 
[email protected]<mailto:[email protected]>
 
[[email protected]<mailto:[email protected]>]
 on behalf of Chris Marshall 
[[email protected]<mailto:[email protected]>]
Sent: 17 April 2012 16:02
To: [email protected]<mailto:[email protected]>
Subject: Scene scale effecting bumpmaps

Hi All,
I have a scene that came from Max, the scale is pretty big, ie I have an object 
1500 units away from the origin (so not that big).
But I'm having real problems with bumpmaps being generated on that object 
(using cell scalar nodes). Everything was fine, then I added an icosohedron 
scaled to surround everything, and my bumpmaps have gone very strange. I've 
tried freezing scale, different types of textures for the bump input, but it 
all ends up going weird.
Is there anything obvious about scene size (distance from origin) and bumpmaps 
I need to know?

Thanks
Chris





--
[http://mintmotion.co.uk/img/mint.png]
Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk<http://www.mintmotion.co.uk>



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