If it wasn't obvious, I was talking about the case of rigged characters very far away, not icosohedrons. I was responding to Sandy's comment about a mesh appearing turbulent when really far from the world center. I've seen that in rigs all the time.

On 4/17/2012 10:56 AM, Chris Marshall wrote:
Renormalizing envelope weights? I have an icosohedron, a very big one. Actually my repro of the problem was on a clean scene, objects at the origin.


On 17 April 2012 15:51, Alan Fregtman <[email protected] <mailto:[email protected]>> wrote:

    In my experience the meshes usually look good again (at that
    distance) after renormalizing the envelope weights. Did you try
    that already?



    On 4/17/2012 10:24 AM, Sandy Sutherland wrote:
    I have had geometry issues with models not too far from origin -
    when subd set to anything above o - then the geometry looks like
    organge peel and when played back the peel moves like
    turbulance!  Not sure of this threshold, but I must say Softimage
    does not like stuff too far away!

    S.

    _____________________________
    Sandy Sutherland
    Technical Supervisor
    [email protected]
    <mailto:[email protected]>
    _____________________________




    ------------------------------------------------------------------------
    *From:* [email protected]
    <mailto:[email protected]>
    [[email protected]
    <mailto:[email protected]>] on behalf of
    Chris Marshall [[email protected]
    <mailto:[email protected]>]
    *Sent:* 17 April 2012 16:02
    *To:* [email protected]
    <mailto:[email protected]>
    *Subject:* Scene scale effecting bumpmaps

    Hi All,
    I have a scene that came from Max, the scale is pretty big, ie I
    have an object 1500 units away from the origin (so not that big).
    But I'm having real problems with bumpmaps being generated on
    that object (using cell scalar nodes). Everything was fine, then
    I added an icosohedron scaled to surround everything, and my
    bumpmaps have gone very strange. I've tried freezing scale,
    different types of textures for the bump input, but it all ends
    up going weird.
    Is there anything obvious about scene size (distance from origin)
    and bumpmaps I need to know?

    Thanks
    Chris





--

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk <http://www.mintmotion.co.uk>



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