Interesting point.

It was, ironically, the influence of the Microsoft acquisition on XSI's
development that moved it away from proprietary platform and into the mode
of an OTS application. Softimage | 3D was the opposite extreme, being very
open, and the first generation of proprietary tools at ILM were built on
top of it.

Closing off and packaging up XSI was supposed to give it broader appeal,
but ultimately it seems as though it closed it off to access at the very
high end, which is where all the best publicity is generated. And the
publicity is what drives the broader appeal.

Cue Lion King Soundtrack.... Nants ingonyama bagithi baba



On Wed, Apr 18, 2012 at 11:25 AM, jo benayoun <[email protected]> wrote:

> Really excited to hearing that people are moving between teams internally.
> People who do softwares are devs and thinking the guys who helped to
> create the amazing experience which is softimage will work on maya is a
> hope for the maya's user experience and future.
> I would love hearing about maya devs who switched to the xsi team !
>
> Marc pointed the idea very well that a studio don't think at a software
> level, but at a platform level.
> Theorically, maya GUI can be turned off and an entire new software can be
> built on the top of the core.
> For example, ILM published a paper years ago explaining how they
> implemented an entire new skinning system.
> Those possibilities are leading studio's choices and not how is the user's
> experience compared to others.
>
> jo
>
>
>
> 2012/4/18 Scott Lange <[email protected]>
>
>> Great points, I do so appreciate it.****
>>
>> ** **
>>
>> *Scott Lange*
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Chris Marshall
>> *Sent:* Wednesday, April 18, 2012 10:41 AM
>>
>> *To:* [email protected]
>> *Subject:* Re: Softimage development****
>>
>> ** **
>>
>> amen!****
>>
>> On 18 April 2012 15:37, Luc-Eric Rousseau <[email protected]> wrote:***
>> *
>>
>> On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
>> <[email protected]> wrote:
>> > It is a bit bad that even after so many concerns displayed from customer
>> > about Softimage and AD's plans for it, that not a single official line
>> of
>> > word was put out.
>> > Is it so hard to let people know what is going on and where does it all
>> > lead?****
>>
>> Actually, you're getting a lot of official information right here in
>> this thread.
>>
>> None of us moving to the new Maya FX Montreal team, which is led by
>> me, are really doing it to quit Softimage, it's just a natural
>> evolution of thing. As written previously, this was planned and we've
>> been hiring and training a whole lot of new group of great people to
>> work on Softimage.
>>
>> So what does that mean? Well first it means that Autodesk is committed
>> to continuing the development of Softimage - otherwise we wouldn't be
>> spending so much effort building a new team.  We worked a lot on this!
>>  I interviewed every single one of these guys - and some we rejected.
>> The new guys have backgrounds in game production, real time shader,
>> physics, etc.  They're bring new ideas and skills.
>>
>> And it also means that Autodesk is renewing its effort on the Maya
>> FX's toolset, which is not super interesting to you guys obviously,
>> but is that a thing that makes sense.
>>
>> It's hard to leave Softimage, but it's also hard to not get excited
>> with the new projects.  We're going to Digital Domain and ILM this
>> week with Duncan. New experiences!  If we can just stop hitting the S
>> key to orbit the camera, everything will be fine.****
>>
>>
>>
>> ****
>>
>> ** **
>>
>
>

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