Actually I can think of a couple names that drifted in and out that I recognized across different lists and stuff.
I think Brent might be kidding there, as 14 years and two months ago Maya was being released for the first time, and only became remotely usable a few months later with 1.0.1 (Q4 98). At that point it had so many issues and limitations (many of them similar to xsi 1 ironically), that most of us only started taking it seriously with 1.5, which sadly was an IRIX only release (only a few weeks after the buggy 1.0.1 for win). 2.5.2 in 2000 is where it really took off like a rocket. Weta's first images of gollum in the trailer and some leaks, together with Framestore moving across a few months before, and Dneg choosing maya and getting all of pitch black done with it in record time and budget spun the hype mill so hard there was no going back in public perception. Producers were mesemrized by Weta's results and Dnegs budgets, TDs were swayed by having scripting (at all) and an API that didn't suck yards of penis, and decision makers all swung around within less than a year between 99 and 2k. Sumatra was still unseen at that point, the buzz was around the beta of twister that was being demoed alongside Softimage|DS. This was at the microsoft stand, right across the Avid one. You could zap a cellphone dead from static just walking between the two :p On Thu, Apr 19, 2012 at 1:30 AM, Xavier Lapointe <[email protected]>wrote: > I would love hearing about maya devs who switched to the xsi team ! > > > Not sure that ever happened ... (unless that was sarcasm) >

