Happened once exactly 14 years ago...

Who the hell do you think they got to write the Maya interaction mode? ;-)
--
Brent

From: [email protected] 
[mailto:[email protected]] On Behalf Of Xavier Lapointe
Sent: 18 April 2012 16:31
To: [email protected]
Subject: Re: Softimage development

I would love hearing about maya devs who switched to the xsi team !

Not sure that ever happened ... (unless that was sarcasm)
2012/4/18 jo benayoun <[email protected]<mailto:[email protected]>>
Really excited to hearing that people are moving between teams internally.
People who do softwares are devs and thinking the guys who helped to create the 
amazing experience which is softimage will work on maya is a hope for the 
maya's user experience and future.
I would love hearing about maya devs who switched to the xsi team !

Marc pointed the idea very well that a studio don't think at a software level, 
but at a platform level.
Theorically, maya GUI can be turned off and an entire new software can be built 
on the top of the core.
For example, ILM published a paper years ago explaining how they implemented an 
entire new skinning system.
Those possibilities are leading studio's choices and not how is the user's 
experience compared to others.

jo


2012/4/18 Scott Lange 
<[email protected]<mailto:[email protected]>>
Great points, I do so appreciate it.

Scott Lange




From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Chris Marshall
Sent: Wednesday, April 18, 2012 10:41 AM

To: [email protected]<mailto:[email protected]>
Subject: Re: Softimage development

amen!
On 18 April 2012 15:37, Luc-Eric Rousseau 
<[email protected]<mailto:[email protected]>> wrote:
On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
<[email protected]<mailto:[email protected]>> 
wrote:
> It is a bit bad that even after so many concerns displayed from customer
> about Softimage and AD's plans for it, that not a single official line of
> word was put out.
> Is it so hard to let people know what is going on and where does it all
> lead?
Actually, you're getting a lot of official information right here in
this thread.

None of us moving to the new Maya FX Montreal team, which is led by
me, are really doing it to quit Softimage, it's just a natural
evolution of thing. As written previously, this was planned and we've
been hiring and training a whole lot of new group of great people to
work on Softimage.

So what does that mean? Well first it means that Autodesk is committed
to continuing the development of Softimage - otherwise we wouldn't be
spending so much effort building a new team.  We worked a lot on this!
 I interviewed every single one of these guys - and some we rejected.
The new guys have backgrounds in game production, real time shader,
physics, etc.  They're bring new ideas and skills.

And it also means that Autodesk is renewing its effort on the Maya
FX's toolset, which is not super interesting to you guys obviously,
but is that a thing that makes sense.

It's hard to leave Softimage, but it's also hard to not get excited
with the new projects.  We're going to Digital Domain and ILM this
week with Duncan. New experiences!  If we can just stop hitting the S
key to orbit the camera, everything will be fine.







--
Xavier

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