Last part I meant in the context of the original timeline I posted, sorry. Jan '98 and then March '98 in Milan, first at smau and then at the local siggy chapter, MS and Avid had opposing stands and I'm sure Soft was still with MS back then, and DS was being demoed by someone I don't remember, and twister by Raffaele Rodaro on the floor. The Avid guys were clearly resenting it as the media composer station had no crowd :p
I think it was the first time I saw the render region... maybe :) Couple people from PDI were around too saying they were using Soft|3D for a show that would have blown our minds (which ended up becoming shrek). On Thu, Apr 19, 2012 at 12:23 PM, Luc-Eric Rousseau <[email protected]>wrote: > Last paragraph offsetted by two years.. we were sold to Avid in 1998, and > shipped XSI in year 2000. > On Apr 18, 2012 5:40 PM, "Raffaele Fragapane" <[email protected]> > wrote: > >> Actually I can think of a couple names that drifted in and out that I >> recognized across different lists and stuff. >> >> I think Brent might be kidding there, as 14 years and two months ago Maya >> was being released for the first time, and only became remotely usable a >> few months later with 1.0.1 (Q4 98). At that point it had so many issues >> and limitations (many of them similar to xsi 1 ironically), that most of us >> only started taking it seriously with 1.5, which sadly was an IRIX only >> release (only a few weeks after the buggy 1.0.1 for win). >> >> 2.5.2 in 2000 is where it really took off like a rocket. >> Weta's first images of gollum in the trailer and some leaks, together >> with Framestore moving across a few months before, and Dneg choosing maya >> and getting all of pitch black done with it in record time and budget spun >> the hype mill so hard there was no going back in public perception. >> Producers were mesemrized by Weta's results and Dnegs budgets, TDs were >> swayed by having scripting (at all) and an API that didn't suck yards of >> penis, and decision makers all swung around within less than a year between >> 99 and 2k. >> >> Sumatra was still unseen at that point, the buzz was around the beta of >> twister that was being demoed alongside Softimage|DS. This was at the >> microsoft stand, right across the Avid one. You could zap a cellphone dead >> from static just walking between the two :p >> >> On Thu, Apr 19, 2012 at 1:30 AM, Xavier Lapointe < >> [email protected]> wrote: >> >>> I would love hearing about maya devs who switched to the xsi team ! >>> >>> >>> Not sure that ever happened ... (unless that was sarcasm) >>> >> -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

