P.S. I see Brent is referring to himself :p I was saying more that at that time it wouldn't have been possible to move to an xsi team, as there wasn't one :p
On Thu, Apr 19, 2012 at 10:40 AM, Raffaele Fragapane < [email protected]> wrote: > Actually I can think of a couple names that drifted in and out that I > recognized across different lists and stuff. > > I think Brent might be kidding there, as 14 years and two months ago Maya > was being released for the first time, and only became remotely usable a > few months later with 1.0.1 (Q4 98). At that point it had so many issues > and limitations (many of them similar to xsi 1 ironically), that most of us > only started taking it seriously with 1.5, which sadly was an IRIX only > release (only a few weeks after the buggy 1.0.1 for win). > > 2.5.2 in 2000 is where it really took off like a rocket. > Weta's first images of gollum in the trailer and some leaks, together with > Framestore moving across a few months before, and Dneg choosing maya and > getting all of pitch black done with it in record time and budget spun the > hype mill so hard there was no going back in public perception. Producers > were mesemrized by Weta's results and Dnegs budgets, TDs were swayed by > having scripting (at all) and an API that didn't suck yards of penis, and > decision makers all swung around within less than a year between 99 and 2k. > > Sumatra was still unseen at that point, the buzz was around the beta of > twister that was being demoed alongside Softimage|DS. This was at the > microsoft stand, right across the Avid one. You could zap a cellphone dead > from static just walking between the two :p > > > On Thu, Apr 19, 2012 at 1:30 AM, Xavier Lapointe <[email protected] > > wrote: > >> I would love hearing about maya devs who switched to the xsi team ! >> >> >> Not sure that ever happened ... (unless that was sarcasm) >> > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

