Allow me to say welcome, too!
Thanks for the insight, sounds quite reassuring.

I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the SDK for full seamless custom operator support...
;}

Best,
Eugen


On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge <[email protected]> wrote:

Let me be the first to say Welcome! While it's a bit sad to see some of the
long time devs go even without a lot of personal interaction with them,
it's also nice to see fresh faces to the team and look forward to the
future developments. Don't be strangers to the list.

Now how can I bribe Joany to get us a native Qt host in Soft? :P

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu <[email protected]>wrote:

Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list
so far, and have been amazed by the passion of most in the community for
Softimage and will support it as best as we can.  Now that Luc-Eric,
Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
we'll be participating more actively especially when there're technical
issues reported.

We're all based in Singapore btw (so the comments on durians were apt)
where the cost of labour isn't that much different from Montreal and
certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF,
Francis, David, Manny, Graham, etc. are still around (the first 3 are in
fact still developing enhancements and bug fixes for customers).  Hence
Autodesk is still investing in the Softimage since guess what? Soft still
makes money for the company.

It's true that the team doesn't know the code as well as Luc-Eric and team
but that's not to say that we're newbies to software development, 3D
graphics, simulations, rendering, etc. either.  Sure, we don't have the
10-15 year histories with Soft that the "old" team had, but we're happy to
say that they're still around (even many from the acquisition who
eventually moved to other Autodesk teams) and still helping out when
there's a need.  But that should go down as we become more familiar with
the code.

So here goes:

Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
middleware and runtime engines for 8 yrs.
Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
games development.
John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
rendering and engine systems.
Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics
simulation, rendering while at LucasArts.
Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++,
etc while at another team at Autodesk.

Me?  I just manage the team so am the "overhead" :-)

If you're ever in Singapore, we'd love to meet you.

Regards,
Chun Pong

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