A hearty welcome to all the new faces, looking forward to seeing what happens with softimage and some fresh ideas!
On 19 April 2012 12:11, Juhani Karlsson <[email protected]> wrote: > Welcome! > Its great to see you in the list. I think good work always derives from > one passion and intrest to the project, not the ones history! > I believe that you guys can do great job. : ) > > - Juhani > > > 2012/4/19 Rob Chapman <[email protected]> > >> பட்டியலில் வரவேற்பு ! >> >> >> I hope I said it right :D >> >> >> >> On 19 April 2012 11:59, adrian wyer <[email protected]>wrote: >> >>> ** ** ** ** ** >>> >>> hello from rainy London......**** >>> >>> ** ** >>> >>> judging by the amount of games industry related new faces, are we to >>> read anything into this? more reliance on GPU? better real-time performance? >>> **** >>> >>> ** ** >>> >>> just throwing it out there**** >>> >>> ** ** >>> >>> a**** >>> >>> ** ** >>> >>> Adrian Wyer >>> Fluid Pictures >>> ********75-77 Margaret St********. >>> ********London******** >>> W1W 8SY >>> ++44(0) 207 580 0829 **** >>> >>> >>> [email protected]**** >>> >>> www.fluid-pictures.com **** >>> >>> **** >>> >>> Fluid Pictures Limited is registered in ****England**** and ******** >>> Wales********. >>> Company number:5657815 >>> VAT number: 872 6893 71**** >>> ------------------------------ >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Chris Marshall >>> *Sent:* 19 April 2012 11:56 >>> *To:* [email protected] >>> *Subject:* Re: Intro to the new team (was RE: Softimage development)**** >>> >>> ** ** >>> >>> Hello from sunny ****Wales****!**** >>> >>> ** ** >>> >>> On 19 April 2012 11:48, Eugen Sares <[email protected]> wrote:**** >>> >>> Allow me to say welcome, too! >>> Thanks for the insight, sounds quite reassuring. >>> >>> I'd put some extra cash in the bribe-suitcase for Joany if he fixes up >>> the SDK for full seamless custom operator support... >>> ;} >>> >>> Best, >>> Eugen**** >>> >>> >>> >>> >>> On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge <[email protected]> >>> wrote:**** >>> >>> Let me be the first to say Welcome! While it's a bit sad to see some of >>> the >>> long time devs go even without a lot of personal interaction with them, >>> it's also nice to see fresh faces to the team and look forward to the >>> future developments. Don't be strangers to the list. >>> >>> Now how can I bribe Joany to get us a native Qt host in Soft? :P >>> >>> -------------------------------------------- >>> Eric Thivierge >>> http://www.ethivierge.com >>> >>> >>> On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu <[email protected] >>> >wrote:**** >>> >>> Luc-Eric's comments are a good segway for me to introduce some members of >>> the new team and what they're working on. We've been lurking on the list >>> so far, and have been amazed by the passion of most in the community for >>> Softimage and will support it as best as we can. Now that Luc-Eric, >>> Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya >>> team, >>> we'll be participating more actively especially when there're technical >>> issues reported. >>> >>> We're all based in ****Singapore**** btw (so the comments on durians >>> were apt) >>> where the cost of labour isn't that much different from ****Montreal****and >>> certainly much higher (3x?) than in ****China****. And there're more >>> people in the >>> team than there were in ****Montreal**** two years ago. Moreover, >>> folks like JF, >>> Francis, David, Manny, Graham, etc. are still around (the first 3 are in >>> fact still developing enhancements and bug fixes for customers). Hence >>> Autodesk is still investing in the Softimage since guess what? Soft >>> still >>> makes money for the company. >>> >>> It's true that the team doesn't know the code as well as Luc-Eric and >>> team >>> but that's not to say that we're newbies to software development, 3D >>> graphics, simulations, rendering, etc. either. Sure, we don't have the >>> 10-15 year histories with Soft that the "old" team had, but we're happy >>> to >>> say that they're still around (even many from the acquisition who >>> eventually moved to other Autodesk teams) and still helping out when >>> there's a need. But that should go down as we become more familiar with >>> the code. >>> >>> So here goes: >>> >>> Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games >>> middleware and runtime engines for 8 yrs. >>> Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in >>> games development. >>> John Tensuan - Rendering, Data Management. Last in Ubisoft doing >>> rendering and engine systems. >>> Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, >>> physics >>> simulation, rendering while at LucasArts. >>> Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, >>> etc while at another team at Autodesk. >>> >>> Me? I just manage the team so am the "overhead" :-) >>> >>> If you're ever in ****Singapore****, we'd love to meet you. >>> >>> Regards, >>> Chun Pong**** >>> >>> ** ** >>> ------------------------------ >>> >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 2012.0.1913 / Virus Database: 2411/4945 - Release Date: 04/18/12 >>> **** >>> >> >> > -- www.matinai.com

