A hearty welcome to all the new faces, looking forward to seeing what
happens with softimage and some fresh ideas!


On 19 April 2012 12:11, Juhani Karlsson <[email protected]> wrote:

> Welcome!
> Its great to see you in the list. I think good work always derives from
> one passion and intrest to the project, not the ones history!
> I believe that you guys can do great job. : )
>
> - Juhani
>
>
> 2012/4/19 Rob Chapman <[email protected]>
>
>> பட்டியலில் வரவேற்பு  !
>>
>>
>> I hope I said it right :D
>>
>>
>>
>> On 19 April 2012 11:59, adrian wyer <[email protected]>wrote:
>>
>>> ** ** ** ** **
>>>
>>> hello from rainy London......****
>>>
>>> ** **
>>>
>>> judging by the amount of games industry related new faces, are we to
>>> read anything into this? more reliance on GPU? better real-time performance?
>>> ****
>>>
>>> ** **
>>>
>>> just throwing it out there****
>>>
>>> ** **
>>>
>>> a****
>>>
>>> ** **
>>>
>>> Adrian Wyer
>>> Fluid Pictures
>>> ********75-77 Margaret St********.
>>> ********London********
>>> W1W 8SY
>>> ++44(0) 207 580 0829 ****
>>>
>>>
>>> [email protected]****
>>>
>>> www.fluid-pictures.com ****
>>>
>>>  ****
>>>
>>> Fluid Pictures Limited is registered in ****England**** and ********
>>> Wales********.
>>> Company number:5657815
>>> VAT number: 872 6893 71****
>>>   ------------------------------
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Chris Marshall
>>> *Sent:* 19 April 2012 11:56
>>> *To:* [email protected]
>>> *Subject:* Re: Intro to the new team (was RE: Softimage development)****
>>>
>>> ** **
>>>
>>> Hello from sunny ****Wales****!****
>>>
>>> ** **
>>>
>>> On 19 April 2012 11:48, Eugen Sares <[email protected]> wrote:****
>>>
>>> Allow me to say welcome, too!
>>> Thanks for the insight, sounds quite reassuring.
>>>
>>> I'd put some extra cash in the bribe-suitcase for Joany if he fixes up
>>> the SDK for full seamless custom operator support...
>>> ;}
>>>
>>> Best,
>>> Eugen****
>>>
>>>
>>>
>>>
>>> On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge <[email protected]>
>>> wrote:****
>>>
>>> Let me be the first to say Welcome! While it's a bit sad to see some of
>>> the
>>> long time devs go even without a lot of personal interaction with them,
>>> it's also nice to see fresh faces to the team and look forward to the
>>> future developments. Don't be strangers to the list.
>>>
>>> Now how can I bribe Joany to get us a native Qt host in Soft? :P
>>>
>>> --------------------------------------------
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>>
>>> On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu <[email protected]
>>> >wrote:****
>>>
>>> Luc-Eric's comments are a good segway for me to introduce some members of
>>> the new team and what they're working on.  We've been lurking on the list
>>> so far, and have been amazed by the passion of most in the community for
>>> Softimage and will support it as best as we can.  Now that Luc-Eric,
>>> Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya
>>> team,
>>> we'll be participating more actively especially when there're technical
>>> issues reported.
>>>
>>> We're all based in ****Singapore**** btw (so the comments on durians
>>> were apt)
>>> where the cost of labour isn't that much different from ****Montreal****and
>>> certainly much higher (3x?) than in ****China****.  And there're more
>>> people in the
>>> team than there were in ****Montreal**** two years ago.  Moreover,
>>> folks like JF,
>>> Francis, David, Manny, Graham, etc. are still around (the first 3 are in
>>> fact still developing enhancements and bug fixes for customers).  Hence
>>> Autodesk is still investing in the Softimage since guess what?  Soft
>>> still
>>> makes money for the company.
>>>
>>> It's true that the team doesn't know the code as well as Luc-Eric and
>>> team
>>> but that's not to say that we're newbies to software development, 3D
>>> graphics, simulations, rendering, etc. either.  Sure, we don't have the
>>> 10-15 year histories with Soft that the "old" team had, but we're happy
>>> to
>>> say that they're still around (even many from the acquisition who
>>> eventually moved to other Autodesk teams) and still helping out when
>>> there's a need.  But that should go down as we become more familiar with
>>> the code.
>>>
>>> So here goes:
>>>
>>> Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
>>> middleware and runtime engines for 8 yrs.
>>> Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
>>> games development.
>>> John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
>>> rendering and engine systems.
>>> Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math,
>>> physics
>>> simulation, rendering while at LucasArts.
>>> Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
>>> etc while at another team at Autodesk.
>>>
>>> Me?  I just manage the team so am the "overhead" :-)
>>>
>>> If you're ever in ****Singapore****, we'd love to meet you.
>>>
>>> Regards,
>>> Chun Pong****
>>>
>>> ** **
>>>  ------------------------------
>>>
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2012.0.1913 / Virus Database: 2411/4945 - Release Date: 04/18/12
>>> ****
>>>
>>
>>
>


-- 
www.matinai.com

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