Welcome!
Its great to see you in the list. I think good work always derives from one
passion and intrest to the project, not the ones history!
I believe that you guys can do great job. : )

- Juhani

2012/4/19 Rob Chapman <[email protected]>

> பட்டியலில் வரவேற்பு  !
>
>
> I hope I said it right :D
>
>
>
> On 19 April 2012 11:59, adrian wyer <[email protected]>wrote:
>
>> ** ** ** ** **
>>
>> hello from rainy London......****
>>
>> ** **
>>
>> judging by the amount of games industry related new faces, are we to read
>> anything into this? more reliance on GPU? better real-time performance?**
>> **
>>
>> ** **
>>
>> just throwing it out there****
>>
>> ** **
>>
>> a****
>>
>> ** **
>>
>> Adrian Wyer
>> Fluid Pictures
>> ********75-77 Margaret St********.
>> ********London********
>> W1W 8SY
>> ++44(0) 207 580 0829 ****
>>
>>
>> [email protected]****
>>
>> www.fluid-pictures.com ****
>>
>>  ****
>>
>> Fluid Pictures Limited is registered in ****England**** and ********Wales
>> ********.
>> Company number:5657815
>> VAT number: 872 6893 71****
>>   ------------------------------
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Chris Marshall
>> *Sent:* 19 April 2012 11:56
>> *To:* [email protected]
>> *Subject:* Re: Intro to the new team (was RE: Softimage development)****
>>
>> ** **
>>
>> Hello from sunny ****Wales****!****
>>
>> ** **
>>
>> On 19 April 2012 11:48, Eugen Sares <[email protected]> wrote:****
>>
>> Allow me to say welcome, too!
>> Thanks for the insight, sounds quite reassuring.
>>
>> I'd put some extra cash in the bribe-suitcase for Joany if he fixes up
>> the SDK for full seamless custom operator support...
>> ;}
>>
>> Best,
>> Eugen****
>>
>>
>>
>>
>> On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge <[email protected]>
>> wrote:****
>>
>> Let me be the first to say Welcome! While it's a bit sad to see some of
>> the
>> long time devs go even without a lot of personal interaction with them,
>> it's also nice to see fresh faces to the team and look forward to the
>> future developments. Don't be strangers to the list.
>>
>> Now how can I bribe Joany to get us a native Qt host in Soft? :P
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu <[email protected]
>> >wrote:****
>>
>> Luc-Eric's comments are a good segway for me to introduce some members of
>> the new team and what they're working on.  We've been lurking on the list
>> so far, and have been amazed by the passion of most in the community for
>> Softimage and will support it as best as we can.  Now that Luc-Eric,
>> Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
>> we'll be participating more actively especially when there're technical
>> issues reported.
>>
>> We're all based in ****Singapore**** btw (so the comments on durians
>> were apt)
>> where the cost of labour isn't that much different from ****Montreal****and
>> certainly much higher (3x?) than in ****China****.  And there're more
>> people in the
>> team than there were in ****Montreal**** two years ago.  Moreover, folks
>> like JF,
>> Francis, David, Manny, Graham, etc. are still around (the first 3 are in
>> fact still developing enhancements and bug fixes for customers).  Hence
>> Autodesk is still investing in the Softimage since guess what?  Soft still
>> makes money for the company.
>>
>> It's true that the team doesn't know the code as well as Luc-Eric and team
>> but that's not to say that we're newbies to software development, 3D
>> graphics, simulations, rendering, etc. either.  Sure, we don't have the
>> 10-15 year histories with Soft that the "old" team had, but we're happy to
>> say that they're still around (even many from the acquisition who
>> eventually moved to other Autodesk teams) and still helping out when
>> there's a need.  But that should go down as we become more familiar with
>> the code.
>>
>> So here goes:
>>
>> Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
>> middleware and runtime engines for 8 yrs.
>> Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
>> games development.
>> John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
>> rendering and engine systems.
>> Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics
>> simulation, rendering while at LucasArts.
>> Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
>> etc while at another team at Autodesk.
>>
>> Me?  I just manage the team so am the "overhead" :-)
>>
>> If you're ever in ****Singapore****, we'd love to meet you.
>>
>> Regards,
>> Chun Pong****
>>
>> ** **
>>  ------------------------------
>>
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2012.0.1913 / Virus Database: 2411/4945 - Release Date: 04/18/12
>> ****
>>
>
>

Reply via email to