Welcome! Its great to see you in the list. I think good work always derives from one passion and intrest to the project, not the ones history! I believe that you guys can do great job. : )
- Juhani 2012/4/19 Rob Chapman <[email protected]> > பட்டியலில் வரவேற்பு ! > > > I hope I said it right :D > > > > On 19 April 2012 11:59, adrian wyer <[email protected]>wrote: > >> ** ** ** ** ** >> >> hello from rainy London......**** >> >> ** ** >> >> judging by the amount of games industry related new faces, are we to read >> anything into this? more reliance on GPU? better real-time performance?** >> ** >> >> ** ** >> >> just throwing it out there**** >> >> ** ** >> >> a**** >> >> ** ** >> >> Adrian Wyer >> Fluid Pictures >> ********75-77 Margaret St********. >> ********London******** >> W1W 8SY >> ++44(0) 207 580 0829 **** >> >> >> [email protected]**** >> >> www.fluid-pictures.com **** >> >> **** >> >> Fluid Pictures Limited is registered in ****England**** and ********Wales >> ********. >> Company number:5657815 >> VAT number: 872 6893 71**** >> ------------------------------ >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Chris Marshall >> *Sent:* 19 April 2012 11:56 >> *To:* [email protected] >> *Subject:* Re: Intro to the new team (was RE: Softimage development)**** >> >> ** ** >> >> Hello from sunny ****Wales****!**** >> >> ** ** >> >> On 19 April 2012 11:48, Eugen Sares <[email protected]> wrote:**** >> >> Allow me to say welcome, too! >> Thanks for the insight, sounds quite reassuring. >> >> I'd put some extra cash in the bribe-suitcase for Joany if he fixes up >> the SDK for full seamless custom operator support... >> ;} >> >> Best, >> Eugen**** >> >> >> >> >> On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge <[email protected]> >> wrote:**** >> >> Let me be the first to say Welcome! While it's a bit sad to see some of >> the >> long time devs go even without a lot of personal interaction with them, >> it's also nice to see fresh faces to the team and look forward to the >> future developments. Don't be strangers to the list. >> >> Now how can I bribe Joany to get us a native Qt host in Soft? :P >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> >> On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu <[email protected] >> >wrote:**** >> >> Luc-Eric's comments are a good segway for me to introduce some members of >> the new team and what they're working on. We've been lurking on the list >> so far, and have been amazed by the passion of most in the community for >> Softimage and will support it as best as we can. Now that Luc-Eric, >> Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, >> we'll be participating more actively especially when there're technical >> issues reported. >> >> We're all based in ****Singapore**** btw (so the comments on durians >> were apt) >> where the cost of labour isn't that much different from ****Montreal****and >> certainly much higher (3x?) than in ****China****. And there're more >> people in the >> team than there were in ****Montreal**** two years ago. Moreover, folks >> like JF, >> Francis, David, Manny, Graham, etc. are still around (the first 3 are in >> fact still developing enhancements and bug fixes for customers). Hence >> Autodesk is still investing in the Softimage since guess what? Soft still >> makes money for the company. >> >> It's true that the team doesn't know the code as well as Luc-Eric and team >> but that's not to say that we're newbies to software development, 3D >> graphics, simulations, rendering, etc. either. Sure, we don't have the >> 10-15 year histories with Soft that the "old" team had, but we're happy to >> say that they're still around (even many from the acquisition who >> eventually moved to other Autodesk teams) and still helping out when >> there's a need. But that should go down as we become more familiar with >> the code. >> >> So here goes: >> >> Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games >> middleware and runtime engines for 8 yrs. >> Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in >> games development. >> John Tensuan - Rendering, Data Management. Last in Ubisoft doing >> rendering and engine systems. >> Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics >> simulation, rendering while at LucasArts. >> Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, >> etc while at another team at Autodesk. >> >> Me? I just manage the team so am the "overhead" :-) >> >> If you're ever in ****Singapore****, we'd love to meet you. >> >> Regards, >> Chun Pong**** >> >> ** ** >> ------------------------------ >> >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2012.0.1913 / Virus Database: 2411/4945 - Release Date: 04/18/12 >> **** >> > >

