Hello from sunny Wales! On 19 April 2012 11:48, Eugen Sares <[email protected]> wrote:
> Allow me to say welcome, too! > Thanks for the insight, sounds quite reassuring. > > I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the > SDK for full seamless custom operator support... > ;} > > Best, > Eugen > > > > On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge <[email protected]> > wrote: > > Let me be the first to say Welcome! While it's a bit sad to see some of >> the >> long time devs go even without a lot of personal interaction with them, >> it's also nice to see fresh faces to the team and look forward to the >> future developments. Don't be strangers to the list. >> >> Now how can I bribe Joany to get us a native Qt host in Soft? :P >> >> ------------------------------**-------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> >> On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu <[email protected]> >> **wrote: >> >> Luc-Eric's comments are a good segway for me to introduce some members of >>> the new team and what they're working on. We've been lurking on the list >>> so far, and have been amazed by the passion of most in the community for >>> Softimage and will support it as best as we can. Now that Luc-Eric, >>> Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya >>> team, >>> we'll be participating more actively especially when there're technical >>> issues reported. >>> >>> We're all based in Singapore btw (so the comments on durians were apt) >>> where the cost of labour isn't that much different from Montreal and >>> certainly much higher (3x?) than in China. And there're more people in >>> the >>> team than there were in Montreal two years ago. Moreover, folks like JF, >>> Francis, David, Manny, Graham, etc. are still around (the first 3 are in >>> fact still developing enhancements and bug fixes for customers). Hence >>> Autodesk is still investing in the Softimage since guess what? Soft >>> still >>> makes money for the company. >>> >>> It's true that the team doesn't know the code as well as Luc-Eric and >>> team >>> but that's not to say that we're newbies to software development, 3D >>> graphics, simulations, rendering, etc. either. Sure, we don't have the >>> 10-15 year histories with Soft that the "old" team had, but we're happy >>> to >>> say that they're still around (even many from the acquisition who >>> eventually moved to other Autodesk teams) and still helping out when >>> there's a need. But that should go down as we become more familiar with >>> the code. >>> >>> So here goes: >>> >>> Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games >>> middleware and runtime engines for 8 yrs. >>> Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in >>> games development. >>> John Tensuan - Rendering, Data Management. Last in Ubisoft doing >>> rendering and engine systems. >>> Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, >>> physics >>> simulation, rendering while at LucasArts. >>> Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, >>> etc while at another team at Autodesk. >>> >>> Me? I just manage the team so am the "overhead" :-) >>> >>> If you're ever in Singapore, we'd love to meet you. >>> >>> Regards, >>> Chun Pong >>> >>

