Hello from sunny Wales!

On 19 April 2012 11:48, Eugen Sares <[email protected]> wrote:

> Allow me to say welcome, too!
> Thanks for the insight, sounds quite reassuring.
>
> I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the
> SDK for full seamless custom operator support...
> ;}
>
> Best,
> Eugen
>
>
>
> On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge <[email protected]>
> wrote:
>
>  Let me be the first to say Welcome! While it's a bit sad to see some of
>> the
>> long time devs go even without a lot of personal interaction with them,
>> it's also nice to see fresh faces to the team and look forward to the
>> future developments. Don't be strangers to the list.
>>
>> Now how can I bribe Joany to get us a native Qt host in Soft? :P
>>
>> ------------------------------**--------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu <[email protected]>
>> **wrote:
>>
>>  Luc-Eric's comments are a good segway for me to introduce some members of
>>> the new team and what they're working on.  We've been lurking on the list
>>> so far, and have been amazed by the passion of most in the community for
>>> Softimage and will support it as best as we can.  Now that Luc-Eric,
>>> Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya
>>> team,
>>> we'll be participating more actively especially when there're technical
>>> issues reported.
>>>
>>> We're all based in Singapore btw (so the comments on durians were apt)
>>> where the cost of labour isn't that much different from Montreal and
>>> certainly much higher (3x?) than in China.  And there're more people in
>>> the
>>> team than there were in Montreal two years ago.  Moreover, folks like JF,
>>> Francis, David, Manny, Graham, etc. are still around (the first 3 are in
>>> fact still developing enhancements and bug fixes for customers).  Hence
>>> Autodesk is still investing in the Softimage since guess what?  Soft
>>> still
>>> makes money for the company.
>>>
>>> It's true that the team doesn't know the code as well as Luc-Eric and
>>> team
>>> but that's not to say that we're newbies to software development, 3D
>>> graphics, simulations, rendering, etc. either.  Sure, we don't have the
>>> 10-15 year histories with Soft that the "old" team had, but we're happy
>>> to
>>> say that they're still around (even many from the acquisition who
>>> eventually moved to other Autodesk teams) and still helping out when
>>> there's a need.  But that should go down as we become more familiar with
>>> the code.
>>>
>>> So here goes:
>>>
>>> Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
>>> middleware and runtime engines for 8 yrs.
>>> Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
>>> games development.
>>> John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
>>> rendering and engine systems.
>>> Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math,
>>> physics
>>> simulation, rendering while at LucasArts.
>>> Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
>>> etc while at another team at Autodesk.
>>>
>>> Me?  I just manage the team so am the "overhead" :-)
>>>
>>> If you're ever in Singapore, we'd love to meet you.
>>>
>>> Regards,
>>> Chun Pong
>>>
>>

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