Welcome guys. It's great to see you on this list indeed!

On 19 April 2012 12:55, Matt Morris <[email protected]> wrote:

> A hearty welcome to all the new faces, looking forward to seeing what
> happens with softimage and some fresh ideas!
>
>
> On 19 April 2012 12:11, Juhani Karlsson <[email protected]> wrote:
>
>> Welcome!
>> Its great to see you in the list. I think good work always derives from
>> one passion and intrest to the project, not the ones history!
>> I believe that you guys can do great job. : )
>>
>> - Juhani
>>
>>
>> 2012/4/19 Rob Chapman <[email protected]>
>>
>>> பட்டியலில் வரவேற்பு  !
>>>
>>>
>>> I hope I said it right :D
>>>
>>>
>>>
>>> On 19 April 2012 11:59, adrian wyer <[email protected]>wrote:
>>>
>>>> ** ** ** ** **
>>>>
>>>> hello from rainy London......****
>>>>
>>>> ** **
>>>>
>>>> judging by the amount of games industry related new faces, are we to
>>>> read anything into this? more reliance on GPU? better real-time 
>>>> performance?
>>>> ****
>>>>
>>>> ** **
>>>>
>>>> just throwing it out there****
>>>>
>>>> ** **
>>>>
>>>> a****
>>>>
>>>> ** **
>>>>
>>>> Adrian Wyer
>>>> Fluid Pictures
>>>> ********75-77 Margaret St********.
>>>> ********London********
>>>> W1W 8SY
>>>> ++44(0) 207 580 0829 ****
>>>>
>>>>
>>>> [email protected]****
>>>>
>>>> www.fluid-pictures.com ****
>>>>
>>>>  ****
>>>>
>>>> Fluid Pictures Limited is registered in ****England**** and ********
>>>> Wales********.
>>>> Company number:5657815
>>>> VAT number: 872 6893 71****
>>>>   ------------------------------
>>>>
>>>> *From:* [email protected] [mailto:
>>>> [email protected]] *On Behalf Of *Chris Marshall
>>>> *Sent:* 19 April 2012 11:56
>>>> *To:* [email protected]
>>>> *Subject:* Re: Intro to the new team (was RE: Softimage development)***
>>>> *
>>>>
>>>> ** **
>>>>
>>>> Hello from sunny ****Wales****!****
>>>>
>>>> ** **
>>>>
>>>> On 19 April 2012 11:48, Eugen Sares <[email protected]> wrote:****
>>>>
>>>> Allow me to say welcome, too!
>>>> Thanks for the insight, sounds quite reassuring.
>>>>
>>>> I'd put some extra cash in the bribe-suitcase for Joany if he fixes up
>>>> the SDK for full seamless custom operator support...
>>>> ;}
>>>>
>>>> Best,
>>>> Eugen****
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge <
>>>> [email protected]> wrote:****
>>>>
>>>> Let me be the first to say Welcome! While it's a bit sad to see some of
>>>> the
>>>> long time devs go even without a lot of personal interaction with them,
>>>> it's also nice to see fresh faces to the team and look forward to the
>>>> future developments. Don't be strangers to the list.
>>>>
>>>> Now how can I bribe Joany to get us a native Qt host in Soft? :P
>>>>
>>>> --------------------------------------------
>>>> Eric Thivierge
>>>> http://www.ethivierge.com
>>>>
>>>>
>>>> On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu <
>>>> [email protected]>wrote:****
>>>>
>>>> Luc-Eric's comments are a good segway for me to introduce some members
>>>> of
>>>> the new team and what they're working on.  We've been lurking on the
>>>> list
>>>> so far, and have been amazed by the passion of most in the community for
>>>> Softimage and will support it as best as we can.  Now that Luc-Eric,
>>>> Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya
>>>> team,
>>>> we'll be participating more actively especially when there're technical
>>>> issues reported.
>>>>
>>>> We're all based in ****Singapore**** btw (so the comments on durians
>>>> were apt)
>>>> where the cost of labour isn't that much different from ****Montreal***
>>>> * and
>>>> certainly much higher (3x?) than in ****China****.  And there're more
>>>> people in the
>>>> team than there were in ****Montreal**** two years ago.  Moreover,
>>>> folks like JF,
>>>> Francis, David, Manny, Graham, etc. are still around (the first 3 are in
>>>> fact still developing enhancements and bug fixes for customers).  Hence
>>>> Autodesk is still investing in the Softimage since guess what?  Soft
>>>> still
>>>> makes money for the company.
>>>>
>>>> It's true that the team doesn't know the code as well as Luc-Eric and
>>>> team
>>>> but that's not to say that we're newbies to software development, 3D
>>>> graphics, simulations, rendering, etc. either.  Sure, we don't have the
>>>> 10-15 year histories with Soft that the "old" team had, but we're happy
>>>> to
>>>> say that they're still around (even many from the acquisition who
>>>> eventually moved to other Autodesk teams) and still helping out when
>>>> there's a need.  But that should go down as we become more familiar with
>>>> the code.
>>>>
>>>> So here goes:
>>>>
>>>> Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
>>>> middleware and runtime engines for 8 yrs.
>>>> Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
>>>> games development.
>>>> John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
>>>> rendering and engine systems.
>>>> Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math,
>>>> physics
>>>> simulation, rendering while at LucasArts.
>>>> Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC,
>>>> C++,
>>>> etc while at another team at Autodesk.
>>>>
>>>> Me?  I just manage the team so am the "overhead" :-)
>>>>
>>>> If you're ever in ****Singapore****, we'd love to meet you.
>>>>
>>>> Regards,
>>>> Chun Pong****
>>>>
>>>> ** **
>>>>  ------------------------------
>>>>
>>>> No virus found in this message.
>>>> Checked by AVG - www.avg.com
>>>> Version: 2012.0.1913 / Virus Database: 2411/4945 - Release Date:
>>>> 04/18/12****
>>>>
>>>
>>>
>>
>
>
> --
> www.matinai.com
>



-- 
3D Artist/TD @ The Mill, London
http://www.amaanakram.com

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