Most of them would actually require plenty work on the rigging side of
things that all-round DCC apps like Soft and Maya simply will never
accomodate.
Some of them are actually already in the current version, IE: multithreaded
skinning, smart enough pulls (if you rotate a finger you sure as hell
aren't evaluating the spine, and the manipulation speed shows it, in most
rigs), and so on.

To me it boils down to "I want things to play at 24fps no matter what",
which is what most animators want, and one of the biggest productivity
boosters for them. Shame that even when the rigs and lack of heavy env were
running at 28 fps people were flipbooking all the time ;)

I don't think it's something maya or xsi will ever address, and the
character specific packages are either mocap focused, or already dead, when
not stillborn.


On Sat, Apr 21, 2012 at 5:56 PM, Kai Wolter <[email protected]> wrote:

> Those are ten very good points, but pretty much all require changes to the
> core and can't be done by plugin developers.
>
>
> On 21/04/2012, at 11:19 AM, Eric Thivierge wrote:
>
> I'm sure Aloys has some connections to reporting these requests too. Then
> again, you could learn to code and write your own damn tools as well! :P
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Sat, Apr 21, 2012 at 11:09 AM, Simon Pickard <[email protected]>wrote:
>
>> I asked Raf about 4 years ago and he told me to quit moaning if that's
>> what you mean? ;)
>
>
>


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