Off the top of my head.. 1. Increase raw playback speed to at least match Maya's. 2. Editable motion paths in the viewport. 3. Thread based envelope ops, or some way to use more than one core when playing back animation. Maya has this now I think? Per character threading? 4. Look into background caching of animation for increased playback. 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a good basic idea, but extreamly limited in what it can do. 6. Improve the lineline so it matches the functionality of Maya's at least. 7. Add capture via timeline selection (rip it from Maya). 8. Add a ghosting method that doesn't kill the scenes playback, can't this be more GPU based these days? 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears, trunks, etc, that are stable and work. 10. Look into smart evaluation of rigs. If I'm animating a finger tip why is the whole rig re-evaluated?
On 21 April 2012 09:50, Eric Thivierge <[email protected]> wrote: > What are you looking for Simon? Speak up so someone knows. Squeaky > wheel... :) > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > > On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard <[email protected]>wrote: > >> "Softimage is already best character animation software" >> >> In your point of view. >> I haven't seen much love for the animation side of things in Softimage in >> years. >> The focus is ICE, not character animation, I'm sad to say. >> >

