Wait...is that available outside of the beta cycle? On Fri, Apr 20, 2012 at 7:47 PM, Eric Turman <[email protected]> wrote:
> Sounds like you need log 10 "request new feature"s into the bug-tracking > database...They won't take 'em all lumped together :) > > On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard <[email protected]>wrote: > >> Off the top of my head.. >> >> 1. Increase raw playback speed to at least match Maya's. >> 2. Editable motion paths in the viewport. >> 3. Thread based envelope ops, or some way to use more than one core when >> playing back animation. Maya has this now I think? Per character threading? >> 4. Look into background caching of animation for increased playback. >> 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a >> good basic idea, but extreamly limited in what it can do. >> 6. Improve the lineline so it matches the functionality of Maya's at >> least. >> 7. Add capture via timeline selection (rip it from Maya). >> 8. Add a ghosting method that doesn't kill the scenes playback, can't >> this be more GPU based these days? >> 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears, >> trunks, etc, that are stable and work. >> 10. Look into smart evaluation of rigs. If I'm animating a finger tip why >> is the whole rig re-evaluated? >> >> >> >> >> >> >> On 21 April 2012 09:50, Eric Thivierge <[email protected]> wrote: >> >>> What are you looking for Simon? Speak up so someone knows. Squeaky >>> wheel... :) >>> >>> -------------------------------------------- >>> Eric Thivierge >>> http://www.ethivierge.com >>> >>> >>> >>> On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard <[email protected]>wrote: >>> >>>> "Softimage is already best character animation software" >>>> >>>> In your point of view. >>>> I haven't seen much love for the animation side of things in Softimage >>>> in years. >>>> The focus is ICE, not character animation, I'm sad to say. >>>> >>> >> > > > -- > > > > > -=T=- > -- -=T=-

