Wait...is that available outside of the beta cycle?

On Fri, Apr 20, 2012 at 7:47 PM, Eric Turman <[email protected]> wrote:

> Sounds like you need log 10 "request new feature"s into the bug-tracking
> database...They won't take 'em all lumped together :)
>
> On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard <[email protected]>wrote:
>
>> Off the top of my head..
>>
>> 1. Increase raw playback speed to at least match Maya's.
>> 2. Editable motion paths in the viewport.
>> 3. Thread based envelope ops, or some way to use more than one core when
>> playing back animation. Maya has this now I think? Per character threading?
>> 4. Look into background caching of animation for increased playback.
>> 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a
>> good basic idea, but extreamly limited in what it can do.
>> 6. Improve the lineline so it matches the functionality of Maya's at
>> least.
>> 7. Add capture via timeline selection (rip it from Maya).
>> 8. Add a ghosting method that doesn't kill the scenes playback, can't
>> this be more GPU based these days?
>> 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears,
>> trunks, etc, that are stable and work.
>> 10. Look into smart evaluation of rigs. If I'm animating a finger tip why
>> is the whole rig re-evaluated?
>>
>>
>>
>>
>>
>>
>> On 21 April 2012 09:50, Eric Thivierge <[email protected]> wrote:
>>
>>> What are you looking for Simon? Speak up so someone knows. Squeaky
>>> wheel...  :)
>>>
>>> --------------------------------------------
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>>
>>>
>>> On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard <[email protected]>wrote:
>>>
>>>> "Softimage is already best character animation software"
>>>>
>>>> In your point of view.
>>>> I haven't seen much love for the animation side of things in Softimage
>>>> in years.
>>>> The focus is ICE, not character animation, I'm sad to say.
>>>>
>>>
>>
>
>
> --
>
>
>
>
> -=T=-
>



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