Sounds like you need log 10 "request new feature"s into the bug-tracking
database...They won't take 'em all lumped together :)

On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard <[email protected]>wrote:

> Off the top of my head..
>
> 1. Increase raw playback speed to at least match Maya's.
> 2. Editable motion paths in the viewport.
> 3. Thread based envelope ops, or some way to use more than one core when
> playing back animation. Maya has this now I think? Per character threading?
> 4. Look into background caching of animation for increased playback.
> 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a
> good basic idea, but extreamly limited in what it can do.
> 6. Improve the lineline so it matches the functionality of Maya's at least.
> 7. Add capture via timeline selection (rip it from Maya).
> 8. Add a ghosting method that doesn't kill the scenes playback, can't this
> be more GPU based these days?
> 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears,
> trunks, etc, that are stable and work.
> 10. Look into smart evaluation of rigs. If I'm animating a finger tip why
> is the whole rig re-evaluated?
>
>
>
>
>
>
> On 21 April 2012 09:50, Eric Thivierge <[email protected]> wrote:
>
>> What are you looking for Simon? Speak up so someone knows. Squeaky
>> wheel...  :)
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>>
>> On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard <[email protected]>wrote:
>>
>>> "Softimage is already best character animation software"
>>>
>>> In your point of view.
>>> I haven't seen much love for the animation side of things in Softimage
>>> in years.
>>> The focus is ICE, not character animation, I'm sad to say.
>>>
>>
>


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