Sounds like you need log 10 "request new feature"s into the bug-tracking database...They won't take 'em all lumped together :)
On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard <[email protected]>wrote: > Off the top of my head.. > > 1. Increase raw playback speed to at least match Maya's. > 2. Editable motion paths in the viewport. > 3. Thread based envelope ops, or some way to use more than one core when > playing back animation. Maya has this now I think? Per character threading? > 4. Look into background caching of animation for increased playback. > 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a > good basic idea, but extreamly limited in what it can do. > 6. Improve the lineline so it matches the functionality of Maya's at least. > 7. Add capture via timeline selection (rip it from Maya). > 8. Add a ghosting method that doesn't kill the scenes playback, can't this > be more GPU based these days? > 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears, > trunks, etc, that are stable and work. > 10. Look into smart evaluation of rigs. If I'm animating a finger tip why > is the whole rig re-evaluated? > > > > > > > On 21 April 2012 09:50, Eric Thivierge <[email protected]> wrote: > >> What are you looking for Simon? Speak up so someone knows. Squeaky >> wheel... :) >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> >> >> On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard <[email protected]>wrote: >> >>> "Softimage is already best character animation software" >>> >>> In your point of view. >>> I haven't seen much love for the animation side of things in Softimage >>> in years. >>> The focus is ICE, not character animation, I'm sad to say. >>> >> > -- -=T=-

