i dont see that as an issue, they are blocking really low values which
might result in the split to actually be right on top of the boundary edge.
if you want a really really close edge use the "]" key (split edge tool)
middle click and drag for a loop and left click and drag for a single point

s

On Tue, Jun 19, 2012 at 10:45 AM, Eric Cosky <[email protected]> wrote:

> This is what I get, http://imgur.com/60YJx ****
>
> The point isn’t able to get to the corner and there is the unexpected
> error in the log.****
>
> ** **
>
> ** **
>
> CreatePrim "Cube", "MeshSurface"****
>
> ActivateEdgeSelTool****
>
> ActivateEdgeSelTool****
>
> SelectGeometryComponents "cube.edge[10]"****
>
> SplitEdge "cube.edge[10]", 50, False, True, siPersistentOperation****
>
> ' ERROR : 2006-EDIT-SetValue - Unexpected failure.****
>
> SetValue "cube.polymsh.splitedgeop.ratioedge", 0.001****
>
> ** **
>
> ** **
>
> Trying to execute the SetValue command manually gives an overflow error. *
> ***
>
> SetValue "cube.polymsh.splitedgeop.ratioedge", 0.001****
>
> ' ERROR : Overflow: 'SetValue' - [line 1]****
>
> ** **
>
> Setting to 0.0010000001 doesn’t cause the error though, so it’s not a
> parser error skipping the last digit.. odd. ****
>
> ** **
>
> I found that modifying C3DSplitEdgeOp.spdl so the ratioedgerange was
> clamped to 0.002 avoided the problem (0.0011 and smaller numbers didn’t
> work for me, didn’t try to converge on the smallest usable value – the ui
> only shows 3 digits so 0.002 might be the limit). ****
>
> ** **
>
> ** **
>
>                 Parameter "ratioedge"****
>
>                 {****
>
>                                 GUID =
> {CF8F1A90-46B9-11d4-8C28-009027BC3A0E};****
>
>                                 Name = "Ratio Edge ";****
>
>                                 Description = "Ratio on edge where to
> split the edge";****
>
>                                 Type = VT_R8;****
>
>                                 Caps = Persistable, Animatable;****
>
>                                 Class = E3DPROPERTY_CLASS_TOPO;****
>
>                                 Range = 0.002 to 99.999;****
>
>                                 UIRange = 0.002 to 99.999;****
>
>                 }****
>
> ** **
>
> ** **
>
> Oddly I found if moving the mouse quickly, it would still show 0.001 with
> the new clamping and the actual point location was nowhere near 0.001 – pic
> here: http://imgur.com/EGahh****
>
> ** **
>
> So, yeah, it’s a little buggy.****
>
> ****
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Szabolcs Matefy
> *Sent:* Tuesday, June 19, 2012 12:46 AM
>
> *To:* [email protected]
> *Subject:* RE: SI2013SP1****
>
> ** **
>
> Unfortunately not repaired. Could you check please:****
>
> ** **
>
> **1.       **Make a cube****
>
> **2.       **Use the split edge with ratio control, and try to slide the
> slider to the left extreme, see the result on the viewport. I hope it’s
> just a local issue, and not worldwide…****
>
> ** **
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Szabolcs Matefy
> *Sent:* Tuesday, June 19, 2012 9:15 AM
> *To:* [email protected]
> *Subject:* RE: SI2013SP1****
>
> ** **
>
> Never mind I found it. I hope, that the split edge ratio PPG is repaired.*
> ***
>
> ** **
>
> *From:* [email protected]
> [mailto:[email protected]] *On Behalf Of *Szabolcs
> Matefy
> *Sent:* Tuesday, June 19, 2012 7:58 AM
> *To:* [email protected]
> *Subject:* RE: SI2013SP1****
>
> ** **
>
> Hey****
>
> ** **
>
> And where is this update? I can’t see on subscription…****
>
> ** **
>
> *From:* [email protected]
> [mailto:[email protected]] *On Behalf Of *Eric Cosky
> *Sent:* Tuesday, June 19, 2012 4:23 AM
> *To:* [email protected]
> *Subject:* SI2013SP1****
>
> ** **
>
> Just installed SP1, no problems so far and it’s nice to see a few pet bugs
> have been fixed. ****
>
> ** **
>
> Thanks for the update.****
>
> ** **
>
> -Eric Cosky****
>
> ** **
>

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