Hey guys,

It would appear that even when I have an If node presumably preventing
executation of "Simulate Bullet Rigid Bodies", it STILL EVALUATES. :o

Ever seen this happen? I'm trying to disable it when I don't need it. I
even tried setting particles as passive RBDs but they still react and
stuff. I need them to stay still until a given frame.

Everything else in my If node respects the condition, except the sim rbds
node. :(

Any help appreciated.
Cheers,

   -- Alan

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