Hey guys, It would appear that even when I have an If node presumably preventing executation of "Simulate Bullet Rigid Bodies", it STILL EVALUATES. :o
Ever seen this happen? I'm trying to disable it when I don't need it. I even tried setting particles as passive RBDs but they still react and stuff. I need them to stay still until a given frame. Everything else in my If node respects the condition, except the sim rbds node. :( Any help appreciated. Cheers, -- Alan

