Tried that already and it's still doing something to my particles. Evil node!! :/
On Tue, Jul 10, 2012 at 2:38 PM, Stephen Blair <[email protected]>wrote: > How about muting the Simulate Bullet Rigid Bodies based on the condition > you were feeding into the If? > > And yes, I got the same thing with an If node. > I event tried plugging in a second, muted Simulate Bullet Rigid Bodies > node into the False port > > From: [email protected] [mailto: > [email protected]] On Behalf Of Alan Fregtman > Sent: July-10-12 1:55 PM > To: XSI Mailing List > Subject: "Simulate Bullet Rigid Bodies" evaluates even when condition is > False?! > > Hey guys, > > It would appear that even when I have an If node presumably preventing > executation of "Simulate Bullet Rigid Bodies", it STILL EVALUATES. :o > > Ever seen this happen? I'm trying to disable it when I don't need it. I > even tried setting particles as passive RBDs but they still react and > stuff. I need them to stay still until a given frame. > > Everything else in my If node respects the condition, except the sim rbds > node. :( > > Any help appreciated. > Cheers, > > -- Alan > >

