Tried that already and it's still doing something to my particles. Evil
node!! :/


On Tue, Jul 10, 2012 at 2:38 PM, Stephen Blair
<[email protected]>wrote:

> How about muting the Simulate Bullet Rigid Bodies based on the condition
> you were feeding into the If?
>
> And yes, I got the same thing with an If node.
> I event tried plugging in a second, muted Simulate Bullet Rigid Bodies
> node into the False port
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Alan Fregtman
> Sent: July-10-12 1:55 PM
> To: XSI Mailing List
> Subject: "Simulate Bullet Rigid Bodies" evaluates even when condition is
> False?!
>
> Hey guys,
>
> It would appear that even when I have an If node presumably preventing
> executation of "Simulate Bullet Rigid Bodies", it STILL EVALUATES. :o
>
> Ever seen this happen? I'm trying to disable it when I don't need it. I
> even tried setting particles as passive RBDs but they still react and
> stuff. I need them to stay still until a given frame.
>
> Everything else in my If node respects the condition, except the sim rbds
> node. :(
>
> Any help appreciated.
> Cheers,
>
>    -- Alan
>
>

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