How about muting the Simulate Bullet Rigid Bodies based on the condition you 
were feeding into the If?

And yes, I got the same thing with an If node.
I event tried plugging in a second, muted Simulate Bullet Rigid Bodies node 
into the False port

From: [email protected] 
[mailto:[email protected]] On Behalf Of Alan Fregtman
Sent: July-10-12 1:55 PM
To: XSI Mailing List
Subject: "Simulate Bullet Rigid Bodies" evaluates even when condition is False?!

Hey guys,

It would appear that even when I have an If node presumably preventing 
executation of "Simulate Bullet Rigid Bodies", it STILL EVALUATES. :o

Ever seen this happen? I'm trying to disable it when I don't need it. I even 
tried setting particles as passive RBDs but they still react and stuff. I need 
them to stay still until a given frame.

Everything else in my If node respects the condition, except the sim rbds node. 
:(

Any help appreciated.
Cheers,

   -- Alan

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