How about muting the Simulate Bullet Rigid Bodies based on the condition you were feeding into the If?
And yes, I got the same thing with an If node. I event tried plugging in a second, muted Simulate Bullet Rigid Bodies node into the False port From: [email protected] [mailto:[email protected]] On Behalf Of Alan Fregtman Sent: July-10-12 1:55 PM To: XSI Mailing List Subject: "Simulate Bullet Rigid Bodies" evaluates even when condition is False?! Hey guys, It would appear that even when I have an If node presumably preventing executation of "Simulate Bullet Rigid Bodies", it STILL EVALUATES. :o Ever seen this happen? I'm trying to disable it when I don't need it. I even tried setting particles as passive RBDs but they still react and stuff. I need them to stay still until a given frame. Everything else in my If node respects the condition, except the sim rbds node. :( Any help appreciated. Cheers, -- Alan
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