Workaround... cant you use States for what you are after? You could use a Simple State (which has a simulate port)
2012/7/10 Grahame Fuller <[email protected]> > I couldn't repro your results in my quick tests. I got a few rogue > particles moving when using If - a couple might have been self-collisions > but others were puzzling. Mute was more reliable. > > IsPassiveRigidBody also worked well. Did you remember to set their > PointVelocity and AngularVelocity to zero? Passive RBDs don't react to > forces but they do update based on velocity. > > gray > > From: [email protected] [mailto: > [email protected]] On Behalf Of Alan Fregtman > Sent: Tuesday, July 10, 2012 03:46 PM > To: [email protected] > Subject: Re: "Simulate Bullet Rigid Bodies" evaluates even when condition > is False?! > > For my need I went back to the... *shivers*... "classic" ICE RBDs, the > ones which use bounding boxes. > > They act reliably (sans exact collisions) and the node respects > conditional confinements. > > > Sure is a nice "feature" how it evaluates different every time I run the > sim though! ...Thanks RBDs!... > > On Tue, Jul 10, 2012 at 3:38 PM, Jonah Friedman <[email protected]<mailto: > [email protected]>> wrote: > Also, you can't iterate on it and after it runs, it doesn't seem to set > attributes like "pointPosition" or "orientation" in any normal way. I'm not > a fan of the node either. > > On Tue, Jul 10, 2012 at 2:42 PM, Alan Fregtman <[email protected] > <mailto:[email protected]>> wrote: > Tried that already and it's still doing something to my particles. Evil > node!! :/ > > On Tue, Jul 10, 2012 at 2:38 PM, Stephen Blair <[email protected] > <mailto:[email protected]>> wrote: > How about muting the Simulate Bullet Rigid Bodies based on the condition > you were feeding into the If? > > And yes, I got the same thing with an If node. > I event tried plugging in a second, muted Simulate Bullet Rigid Bodies > node into the False port > > From: [email protected]<mailto: > [email protected]> [mailto: > [email protected]<mailto: > [email protected]>] On Behalf Of Alan Fregtman > Sent: July-10-12 1:55 PM > To: XSI Mailing List > Subject: "Simulate Bullet Rigid Bodies" evaluates even when condition is > False?! > > Hey guys, > > It would appear that even when I have an If node presumably preventing > executation of "Simulate Bullet Rigid Bodies", it STILL EVALUATES. :o > > Ever seen this happen? I'm trying to disable it when I don't need it. I > even tried setting particles as passive RBDs but they still react and > stuff. I need them to stay still until a given frame. > > Everything else in my If node respects the condition, except the sim rbds > node. :( > > Any help appreciated. > Cheers, > > -- Alan > > > > -- Gustavo E Boehs 3d Artist http://www.gustavoeb.com.br/blog

