Also, you can't iterate on it and after it runs, it doesn't seem to set attributes like "pointPosition" or "orientation" in any normal way. I'm not a fan of the node either.
On Tue, Jul 10, 2012 at 2:42 PM, Alan Fregtman <[email protected]>wrote: > Tried that already and it's still doing something to my particles. Evil > node!! :/ > > > On Tue, Jul 10, 2012 at 2:38 PM, Stephen Blair <[email protected] > > wrote: > >> How about muting the Simulate Bullet Rigid Bodies based on the condition >> you were feeding into the If? >> >> And yes, I got the same thing with an If node. >> I event tried plugging in a second, muted Simulate Bullet Rigid Bodies >> node into the False port >> >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Alan Fregtman >> Sent: July-10-12 1:55 PM >> To: XSI Mailing List >> Subject: "Simulate Bullet Rigid Bodies" evaluates even when condition is >> False?! >> >> Hey guys, >> >> It would appear that even when I have an If node presumably preventing >> executation of "Simulate Bullet Rigid Bodies", it STILL EVALUATES. :o >> >> Ever seen this happen? I'm trying to disable it when I don't need it. I >> even tried setting particles as passive RBDs but they still react and >> stuff. I need them to stay still until a given frame. >> >> Everything else in my If node respects the condition, except the sim rbds >> node. :( >> >> Any help appreciated. >> Cheers, >> >> -- Alan >> >> >

