Also, you can't iterate on it and after it runs, it doesn't seem to set
attributes like "pointPosition" or "orientation" in any normal way. I'm not
a fan of the node either.

On Tue, Jul 10, 2012 at 2:42 PM, Alan Fregtman <[email protected]>wrote:

> Tried that already and it's still doing something to my particles. Evil
> node!! :/
>
>
> On Tue, Jul 10, 2012 at 2:38 PM, Stephen Blair <[email protected]
> > wrote:
>
>> How about muting the Simulate Bullet Rigid Bodies based on the condition
>> you were feeding into the If?
>>
>> And yes, I got the same thing with an If node.
>> I event tried plugging in a second, muted Simulate Bullet Rigid Bodies
>> node into the False port
>>
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Alan Fregtman
>> Sent: July-10-12 1:55 PM
>> To: XSI Mailing List
>> Subject: "Simulate Bullet Rigid Bodies" evaluates even when condition is
>> False?!
>>
>> Hey guys,
>>
>> It would appear that even when I have an If node presumably preventing
>> executation of "Simulate Bullet Rigid Bodies", it STILL EVALUATES. :o
>>
>> Ever seen this happen? I'm trying to disable it when I don't need it. I
>> even tried setting particles as passive RBDs but they still react and
>> stuff. I need them to stay still until a given frame.
>>
>> Everything else in my If node respects the condition, except the sim rbds
>> node. :(
>>
>> Any help appreciated.
>> Cheers,
>>
>>    -- Alan
>>
>>
>

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