Sorry for the shameless plug. Here's a tutorial on how to build one with Fabric Engine. Feel free to participate the beta!

https://vimeo.com/48067381

On 9/4/2012 18:45, Marc-Andre Carbonneau wrote:

Hi,

We're looking into archiving and building a library of assets we have.

By assets I mean:

3D assets(.obj, .FBX, .abc, .emdl...) and

2D assets(reference images, textures, concept art...)

How are you guys organizing all this in your studio?

Do you use a system that's both a viewer and a repository or you're using regular windows folders along with a viewer?

Thanks for any advice, info you can give me.

MAC


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