Sorry for the shameless plug. Here's a tutorial on how to build one with
Fabric Engine. Feel free to participate the beta!
https://vimeo.com/48067381
On 9/4/2012 18:45, Marc-Andre Carbonneau wrote:
Hi,
We're looking into archiving and building a library of assets we have.
By assets I mean:
3D assets(.obj, .FBX, .abc, .emdl...) and
2D assets(reference images, textures, concept art...)
How are you guys organizing all this in your studio?
Do you use a system that's both a viewer and a repository or you're
using regular windows folders along with a viewer?
Thanks for any advice, info you can give me.
MAC