Thanks for the plug Sandy :D Helge, I was wondering your creationPlatform is that all Python, Qt and openGL or have you done your own custom c++ header files?
On Wed, Sep 5, 2012 at 4:37 AM, Sandy Sutherland < [email protected]> wrote: > We use a system that runs within Softimage - it is based on Python and > PyQT - it runs off a sql db running on linux. It shows thumbnails and has > drop downs that show the different versions/resolutions - it is called > squirrel - aptly - as Triggerfish is based on a farm - we work out of a > converted barn. > > The system was started by Simon Anderson who is now at Animal Logic and is > now mostly kept going by one full time dev guy Jared and one part time dev > guy - and also includes my caching stuff. The system also runs all our > other pipeline/hack/fix/tweak/emergency fix tools also. > > I am going to see if we can possibly provide this to the Softimage > community at some stage - need to do some managment arm twisting, which > should not be too hard, as they are quite into the 'cummunity' vibe. Will > see what I can do. No promises but that is the plan. > > S. > > _____________________________ > Sandy Sutherland > Technical Supervisor > [email protected] > _____________________________ > > > > > ------------------------------ > *From:* [email protected] [ > [email protected]] on behalf of Marc-Andre > Carbonneau [[email protected]] > *Sent:* 04 September 2012 19:45 > *To:* [email protected] > *Subject:* Asset viewer / manager > > Hi, > > We’re looking into archiving and building a library of assets we have. > > > > By assets I mean: > > 3D assets(.obj, .FBX, .abc, .emdl…) and > > 2D assets(reference images, textures, concept art…) > > > > How are you guys organizing all this in your studio? > > Do you use a system that’s both a viewer and a repository or you’re using > regular windows folders along with a viewer? > > > > Thanks for any advice, info you can give me. > > MAC > > > -- ------------------- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/

