Thanks for the plug Sandy :D

Helge, I was wondering your creationPlatform is that all Python, Qt and
openGL or have you done your own custom c++ header files?

On Wed, Sep 5, 2012 at 4:37 AM, Sandy Sutherland <
[email protected]> wrote:

>  We use a system that runs within Softimage - it is based on Python and
> PyQT  - it runs off a sql db running on linux.  It shows thumbnails and has
> drop downs that show the different versions/resolutions - it is called
> squirrel - aptly - as Triggerfish is based on a farm - we work out of a
> converted barn.
>
> The system was started by Simon Anderson who is now at Animal Logic and is
> now mostly kept going by one full time dev guy Jared and one part time dev
> guy - and also includes my caching stuff. The system also runs all our
> other pipeline/hack/fix/tweak/emergency fix tools also.
>
> I am going to see if we can possibly provide this to the Softimage
> community at some stage - need to do some managment arm twisting, which
> should not be too hard, as they are quite into the 'cummunity' vibe.  Will
> see what I can do.  No promises but that is the plan.
>
> S.
>
> _____________________________
> Sandy Sutherland
> Technical Supervisor
> [email protected]
> _____________________________
>
>
>
>
>   ------------------------------
> *From:* [email protected] [
> [email protected]] on behalf of Marc-Andre
> Carbonneau [[email protected]]
> *Sent:* 04 September 2012 19:45
> *To:* [email protected]
> *Subject:* Asset viewer / manager
>
>   Hi,
>
> We’re looking into archiving and building a library of assets we have.
>
>
>
> By assets I mean:
>
> 3D assets(.obj, .FBX, .abc, .emdl…) and
>
> 2D assets(reference images, textures, concept art…)
>
>
>
> How are you guys organizing all this in your studio?
>
> Do you use a system that’s both a viewer and a repository or you’re using
> regular windows folders along with a viewer?
>
>
>
> Thanks for any advice, info you can give me.
>
> MAC
>
>
>



-- 
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

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