We use a system that runs within Softimage - it is based on Python and PyQT - it runs off a sql db running on linux. It shows thumbnails and has drop downs that show the different versions/resolutions - it is called squirrel - aptly - as Triggerfish is based on a farm - we work out of a converted barn.
The system was started by Simon Anderson who is now at Animal Logic and is now mostly kept going by one full time dev guy Jared and one part time dev guy - and also includes my caching stuff. The system also runs all our other pipeline/hack/fix/tweak/emergency fix tools also. I am going to see if we can possibly provide this to the Softimage community at some stage - need to do some managment arm twisting, which should not be too hard, as they are quite into the 'cummunity' vibe. Will see what I can do. No promises but that is the plan. S. _____________________________ Sandy Sutherland Technical Supervisor [email protected] _____________________________ ________________________________ From: [email protected] [[email protected]] on behalf of Marc-Andre Carbonneau [[email protected]] Sent: 04 September 2012 19:45 To: [email protected] Subject: Asset viewer / manager Hi, We’re looking into archiving and building a library of assets we have. By assets I mean: 3D assets(.obj, .FBX, .abc, .emdl…) and 2D assets(reference images, textures, concept art…) How are you guys organizing all this in your studio? Do you use a system that’s both a viewer and a repository or you’re using regular windows folders along with a viewer? Thanks for any advice, info you can give me. MAC

