Hey Marc, Thanks this is pretty interesting. There are some really ugly solutions out there and you have to pay for them but this one is free, open-source, beautiful and you're telling me it's working well for you. ;) We'll evaluate it. Thanks again for the help. MAC
From: [email protected] [mailto:[email protected]] On Behalf Of Marc Brinkley Sent: Tuesday, September 04, 2012 2:05 PM To: [email protected] Subject: RE: Asset viewer / manager With a little fiddling with you can get ResourceSpace ingesting 3D assets with a Thumbnail preview. RS is something I have been looking at for a long time. Even just for textures it would be a welcome addition http://www.resourcespace.org/ _______________________________________________________________________________ Marc Brinkley GO GO GO Microsoft Studios I got my Mojo working marc.brinkley [at] microsoft.com From: [email protected]<mailto:[email protected]> [mailto:[email protected]]<mailto:[mailto:[email protected]]> On Behalf Of Helge Mathee Sent: Tuesday, September 04, 2012 11:52 AM To: [email protected]<mailto:[email protected]> Subject: Re: Asset viewer / manager Sorry for the shameless plug. Here's a tutorial on how to build one with Fabric Engine. Feel free to participate the beta! https://vimeo.com/48067381 On 9/4/2012 18:45, Marc-Andre Carbonneau wrote: Hi, We're looking into archiving and building a library of assets we have. By assets I mean: 3D assets(.obj, .FBX, .abc, .emdl...) and 2D assets(reference images, textures, concept art...) How are you guys organizing all this in your studio? Do you use a system that's both a viewer and a repository or you're using regular windows folders along with a viewer? Thanks for any advice, info you can give me. MAC

