Hey Marc,
Thanks this is pretty interesting. There are some really ugly solutions out 
there and you have to pay for them but this one is free, open-source, beautiful 
and you're telling me it's working well for you. ;)
We'll evaluate it.
Thanks again for the help.
MAC

From: [email protected] 
[mailto:[email protected]] On Behalf Of Marc Brinkley
Sent: Tuesday, September 04, 2012 2:05 PM
To: [email protected]
Subject: RE: Asset viewer / manager

With a little fiddling with you can get ResourceSpace ingesting 3D assets with 
a Thumbnail preview. RS is something I have been looking at for a long time. 
Even just for textures it would be a welcome addition

http://www.resourcespace.org/



_______________________________________________________________________________
Marc Brinkley
GO GO GO
Microsoft Studios
I got my Mojo working
marc.brinkley [at] microsoft.com

From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]]<mailto:[mailto:[email protected]]>
 On Behalf Of Helge Mathee
Sent: Tuesday, September 04, 2012 11:52 AM
To: [email protected]<mailto:[email protected]>
Subject: Re: Asset viewer / manager

Sorry for the shameless plug. Here's a tutorial on how to build one with Fabric 
Engine. Feel free to participate the beta!

https://vimeo.com/48067381

On 9/4/2012 18:45, Marc-Andre Carbonneau wrote:
Hi,
We're looking into archiving and building a library of assets we have.

By assets I mean:
3D assets(.obj, .FBX, .abc, .emdl...) and
2D assets(reference images, textures, concept art...)

How are you guys organizing all this in your studio?
Do you use a system that's both a viewer and a repository or you're using 
regular windows folders along with a viewer?

Thanks for any advice, info you can give me.
MAC


Reply via email to