Yep, we bring on Maya people (both interns & freelance) and in a very short time have them working in Softimage. The Maya interaction model facilitates this very well.
On Thu, Sep 13, 2012 at 4:02 PM, john clausing <[email protected]>wrote: > as a guy who brings on multiple interns every summer and hires some upon > graduation, i can assure you that your incorrect. > > they have a shot at a job with me? > > often they are Maya guys......who transition at my shop to Softimage. > my only regret is that the schools .....dont give em a head start to get a > job here. > > there are multiple shops here in NYC that do the same. > > so you can give up if you want to Matt, but dont tell me kids cant get a > job in Softimage, in NYC. > > ------------------------------ > *From:* Matt Lind <[email protected]> > *To:* john clausing <[email protected]>; " > [email protected]" <[email protected]> > *Sent:* Thursday, September 13, 2012 4:54 PM > > *Subject:* RE: In case you missed it.. > > We’ve already had that discussion. > > Students only use what will provide the best opportunity for employment > upon graduation. They’ll only use other stuff if forced by curriculum or > if they have an elective to burn. > > Universities stock whatever they can get cheap, but promote/teach what > gets their students recognition and placement tin the workforce. Many of > these decisions are decided by the adjunct staff as they are the ones > teaching the software. They often recommend what they use in the day jobs. > > The only way to expand a product’s viability is to increase it’s market > share in the studio ranks. To do that requires the product be completed so > it can compete for that market share. > > The issue with softimage is they implement great ideas, but often don’t > finish them, or finish them so quickly there are a ton of bugs. While the > developers are very aggressive in fixing bugs, the customer doesn’t see > that until the next release which is long after the impression is made. In > some cases it’s a game of whack-a-mole as new bugs pop up in different > areas creating a perpetual cycle. > > Finish the product to give it real life > marketing team can take that life and give it voice. > As studios hear the voice, sales increase creating a wave > Freelancers and outsources catch the wave and ride it passing the word > onto the street > Universities catch the word on the street from the studios and put the > ideas into the air > Students inherit ideas from thin air via osmosis to become the next > generation of user. > > > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *john clausing > *Sent:* Thursday, September 13, 2012 1:40 PM > *To:* [email protected] > *Subject:* Re: In case you missed it.. > > posting cool spots, movies, etc. that were made with the software. > i really think the MOST important way to build Softimage is getting > students using it......full stop :) > > > ------------------------------ > *From:* Maurice Patel <[email protected]> > *To:* "[email protected]" <[email protected]> > *Sent:* Thursday, September 13, 2012 4:26 PM > *Subject:* RE: In case you missed it.. > > One area I would like to get feedback on is how do we get the right things > happening on facebook? Advertising is way beyond our budgets in general and > not very effective unless we have a very specific call to action (e.g. > upgrades), as a result most advertsing is driven by sales promos. However I > actually think there are better and more viral ways of getting the word > out. Recently we have been having more success with SM. We have had a lot > of success with our Softimage page (now at over 20,000) as well as the > Digital Media page http://www.facebook.com/AutodeskDigitalMedia , which > for the reasons described here, is becoming a bit of a second Softimage > home. > Maurice > > Maurice Patel > Autodesk : Tél: 514 954-7134 > > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Len Krenzler > Sent: Thursday, September 13, 2012 3:49 PM > To: [email protected] > Subject: Re: In case you missed it.. > > That's great to hear! I'd have to agree, SI is a fantastic and very > complete solution for small to mid size shops. Hopefully, there is some > targeted advertising in this area. > > > On 9/13/2012 1:39 PM, Maurice Patel wrote: > > Still reading, and the discussion has been stimulating as we start > > planning for next year's activities (can't say more rev accounting at > > all that) maurice > > > > > > Maurice Patel > > Autodesk : Tél: 514 954-7134 > > > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Paul > > Griswold > > Sent: Thursday, September 13, 2012 12:25 PM > > To: [email protected] > > Subject: Re: In case you missed it.. > > > > Softimage is without-a-doubt the best choice for small shops and > freelancers (out of the 3 products Autodesk offers). Could it be that > nobody is left who really knows what Softimage has/can do? > > > > So... Maurice, if you're still reading, maybe you can consider some of > this? > > > > Softimage comes with Softimage Illusion, also known as the FXTree. It's > a fully featured, node-based compositor that's built right into the app. > > > > See: > > http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSI > > Illusion.htm > > > > FaceRobot, a $100,000 facial animation system comes included with > Softimage! > > > > See: http://softimage.wiki.softimage.com/index.php/Category:FaceRobot > > > > CrowdFX - crowd simulations. Why invest in Massive? > > > > See: http://www.youtube.com/watch?v=3Toyh0_doko > > > > Lagoa Multiphysics - https://vimeo.com/13457383 > > > > Syflex cloth - ICE version! > > > > http://www.youtube.com/watch?v=qxtdAvvo0KU > > > > The Softimage Animation Mixer - a non-linear animation editor: > > > > http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm > > > > Then there are all the included animation rigs & rigging guides that > automatically build a functional, well made rig for you. > > > > Anyone else care to add? > > > > -PG > > > -- > _________________________________________________ > > Len Krenzler - Creative Control Media Productions > > Phone: 780.463.3126 > > www.creativecontrol.ca - [email protected] > > > > > -- -=T=-

