Yep, we bring on Maya people (both interns & freelance) and in a very short
time have them working in Softimage. The Maya interaction model facilitates
this very well.

On Thu, Sep 13, 2012 at 4:02 PM, john clausing <[email protected]>wrote:

> as a guy who brings on multiple interns every summer and hires some upon
> graduation, i can assure you that your incorrect.
>
> they have a shot at a job with me?
>
> often they are Maya guys......who transition at my shop to Softimage.
> my only regret is that the schools .....dont give em a head start to get a
> job here.
>
> there are multiple shops here in NYC that do the same.
>
> so you can give up if you want to Matt, but dont tell me kids cant get a
> job in Softimage, in NYC.
>
>    ------------------------------
> *From:* Matt Lind <[email protected]>
> *To:* john clausing <[email protected]>; "
> [email protected]" <[email protected]>
> *Sent:* Thursday, September 13, 2012 4:54 PM
>
> *Subject:* RE: In case you missed it..
>
>  We’ve already had that discussion.
>
> Students only use what will provide the best opportunity for employment
> upon graduation.  They’ll only use other stuff if forced by curriculum or
> if they have an elective to burn.
>
> Universities stock whatever they can get cheap, but promote/teach what
> gets their students recognition and placement tin the workforce.  Many of
> these decisions are decided by the adjunct staff as they are the ones
> teaching the software.  They often recommend what they use in the day jobs.
>
> The only way to expand a product’s viability is to increase it’s market
> share in the studio ranks.  To do that requires the product be completed so
> it can compete for that market share.
>
> The issue with softimage is they implement great ideas, but often don’t
> finish them, or finish them so quickly there are a ton of bugs.  While the
> developers are very aggressive in fixing bugs, the customer doesn’t see
> that until the next release which is long after the impression is made.  In
> some cases it’s a game of whack-a-mole as new bugs pop up in different
> areas creating a perpetual cycle.
>
> Finish the product to give it real life
> marketing team can take that life and give it voice.
> As studios hear the voice, sales increase creating a wave
> Freelancers and outsources catch the wave and ride it passing the word
> onto the street
> Universities catch the word on the street from the studios and put the
> ideas into the air
> Students inherit ideas from thin air via osmosis to become the next
> generation of user.
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *john clausing
> *Sent:* Thursday, September 13, 2012 1:40 PM
> *To:* [email protected]
> *Subject:* Re: In case you missed it..
>
> posting cool spots, movies, etc. that were made with the software.
> i really think the MOST important way to build Softimage is getting
> students using it......full stop :)
>
>
> ------------------------------
> *From:* Maurice Patel <[email protected]>
> *To:* "[email protected]" <[email protected]>
> *Sent:* Thursday, September 13, 2012 4:26 PM
> *Subject:* RE: In case you missed it..
>
> One area I would like to get feedback on is how do we get the right things
> happening on facebook? Advertising is way beyond our budgets in general and
> not very effective unless we have a very specific call to action (e.g.
> upgrades), as a result most advertsing is driven by sales promos. However I
> actually think there are better and more viral ways of getting the word
> out. Recently we have been having more success with SM. We have had a lot
> of success with our Softimage page (now at over 20,000) as well as the
> Digital Media page http://www.facebook.com/AutodeskDigitalMedia , which
> for the reasons described here, is becoming a bit of a second Softimage
> home.
> Maurice
>
> Maurice Patel
> Autodesk : Tél:  514 954-7134
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Len Krenzler
> Sent: Thursday, September 13, 2012 3:49 PM
> To: [email protected]
> Subject: Re: In case you missed it..
>
> That's great to hear!  I'd have to agree, SI is a fantastic and very
> complete solution for small to mid size shops.  Hopefully, there is some
> targeted advertising in this area.
>
>
> On 9/13/2012 1:39 PM, Maurice Patel wrote:
> > Still reading, and the discussion has been stimulating as we start
> > planning for next year's activities (can't say more rev accounting at
> > all that) maurice
> >
> >
> > Maurice Patel
> > Autodesk : Tél:  514 954-7134
> >
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Paul
> > Griswold
> > Sent: Thursday, September 13, 2012 12:25 PM
> > To: [email protected]
> > Subject: Re: In case you missed it..
> >
> > Softimage is without-a-doubt the best choice for small shops and
> freelancers (out of the 3 products Autodesk offers).  Could it be that
> nobody is left who really knows what Softimage has/can do?
> >
> > So... Maurice, if you're still reading, maybe you can consider some of
> this?
> >
> > Softimage comes with Softimage Illusion, also known as the FXTree.  It's
> a fully featured, node-based compositor that's built right into the app.
> >
> > See:
> > http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSI
> > Illusion.htm
> >
> > FaceRobot, a $100,000 facial animation system comes included with
> Softimage!
> >
> > See:  http://softimage.wiki.softimage.com/index.php/Category:FaceRobot
> >
> > CrowdFX - crowd simulations.  Why invest in Massive?
> >
> > See:  http://www.youtube.com/watch?v=3Toyh0_doko
> >
> > Lagoa Multiphysics - https://vimeo.com/13457383
> >
> > Syflex cloth - ICE version!
> >
> > http://www.youtube.com/watch?v=qxtdAvvo0KU
> >
> > The Softimage Animation Mixer - a non-linear animation editor:
> >
> > http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm
> >
> > Then there are all the included animation rigs & rigging guides that
> automatically build a functional, well made rig for you.
> >
> > Anyone else care to add?
> >
> > -PG
>
>
> --
> _________________________________________________
>
> Len Krenzler - Creative Control Media Productions
>
> Phone: 780.463.3126
>
> www.creativecontrol.ca - [email protected]
>
>
>
>
>


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