No,

 

No instances, just the simple rectangle with a texture.

 

Color is driven by distance between camera and another object...

Really, really basic...

 

Juan

 

 

 

- - -

Juan Brockhaus | Head of CG Studio

Prime Focus London Commercials

T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557
A: 37 Dean Street, London, W1D 4PT, UK

www.primefocusgroup.com

 

________________________________

From: [email protected]
[mailto:[email protected]] On Behalf Of Olwen Nash
Sent: 14 September 2012 11:44
To: [email protected]
Subject: Re: picking up ICE attribute in RenderTree still buggy???

 

Hey Juan,

 

Are you using ICE instances?  I worked on something use ICE instances,
all cached out.  When reading cache for rendering, we had to 'remind'
ICE which Instance it was using by plugging in SetInstanceGeometry
again.  Then the colour attribute fed through into the RenderTree.

 

Hope that helps.

 

Olly : )

 

On Fri, Sep 14, 2012 at 11:33 AM, Juan Brockhaus
<[email protected]> wrote:

Hi,

 

Is it true, that it is still buggy as hell to pick up ICE attribute in
the Render Tree?

Or do I miss something here?

 

 

Display attributes doesn't really help, getting and setting the
attribute also doesn't help always.

Tried to multiply the attribute with 1 and set a key. (remember that one
from scops to get evaluated..)

... etc.

 

Any ideas?

 

Soft 2013 SP1 on Win7, btw

 

Ta,

 

Juan

 

 

 

- - -

Juan Brockhaus | Head of CG Studio

Prime Focus London Commercials

T: +44 (0)20 7565 1000 <tel:%2B44%20%280%2920%207565%201000>  | M: +44
(0)7944 720 557 <tel:%2B44%20%280%297944%20720%20557> 
A: 37 Dean Street, London, W1D 4PT, UK

www.primefocusgroup.com

 

 

 

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