I understand how to change the spread, but it doesn't seem to give predictable or nice falloffs. I've been playing with settings since I wrote that and I wonder if it's related to Color Management. I'm interpreting my source textures as sRGB since they are just jpeg's. I have Color Management turned on for Regions. When I turn it off, the light falloff is much more smooth and closer to what I want, however, the gamma is way off since it's showing the linear image I'm assuming. I have been rendering without Color Management on my passes and interpreting them as linear in After Effects. I'm not sure how to get the falloff looking better though since I can't very well ignore the gamma issues.
On Thu, Sep 27, 2012 at 11:14 PM, Eric Gunther <[email protected]> wrote: > Unless I am mistaken, in soft, you select the light and press the b key > to go to the controls on the light (not a ppg but in the viewport). > Then you just click and drag the edges to change the spot softness. I > can't check right now but I think its the "b" key. Actually pretty nice > feature. > > -e > > On Thu, 2012-09-27 at 23:05 -0400, Byron Nash wrote: > > This seems basic but it has always confounded me. I would like a > > softer fade from the center of my spot light to the outside of the > > cone angle. Adjusting the spread seems to make little difference. See > > the linked photo for an illustration. I don't understand why the > > falloff does not start at the inner ring of the cone and fade to the > > outer edge? There seems to be a limit to the amount of softness I can > > get out of a light. What am I doing wrong? > > > > > > https://dl.dropbox.com/u/6776444/coneAngle.png > > >

