I understand how to change the spread, but it doesn't seem to give
predictable or nice falloffs. I've been playing with settings since I wrote
that and I wonder if it's related to Color Management. I'm interpreting my
source textures as sRGB since they are just jpeg's. I have Color Management
turned on for Regions. When I turn it off, the light falloff is much more
smooth and closer to what I want, however, the gamma is way off since it's
showing the linear image I'm assuming. I have been rendering without Color
Management on my passes and interpreting them as linear in After Effects.
I'm not sure how to get the falloff looking better though since I can't
very well ignore the gamma issues.

On Thu, Sep 27, 2012 at 11:14 PM, Eric Gunther <[email protected]> wrote:

> Unless I am mistaken, in soft, you select the light and press the b key
> to go to the controls on the light (not a ppg but in the viewport).
> Then you just click and drag the edges to change the spot softness.  I
> can't check right now but I think its the "b" key.  Actually pretty nice
> feature.
>
> -e
>
> On Thu, 2012-09-27 at 23:05 -0400, Byron Nash wrote:
> > This seems basic but it has always confounded me. I would like a
> > softer fade from the center of my spot light to the outside of the
> > cone angle. Adjusting the spread seems to make little difference. See
> > the linked photo for an illustration. I don't understand why the
> > falloff does not start at the inner ring of the cone and fade to the
> > outer edge? There seems to be a limit to the amount of softness I can
> > get out of a light. What am I doing wrong?
> >
> >
> > https://dl.dropbox.com/u/6776444/coneAngle.png
>
>
>

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