You can use either a projector spot or use some render tree state node Tricks.

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christian keller
visual effects|direction

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gesendet von meinem iDing

Am 28.09.2012 um 05:26 schrieb Byron Nash <[email protected]>:

> I understand how to change the spread, but it doesn't seem to give 
> predictable or nice falloffs. I've been playing with settings since I wrote 
> that and I wonder if it's related to Color Management. I'm interpreting my 
> source textures as sRGB since they are just jpeg's. I have Color Management 
> turned on for Regions. When I turn it off, the light falloff is much more 
> smooth and closer to what I want, however, the gamma is way off since it's 
> showing the linear image I'm assuming. I have been rendering without Color 
> Management on my passes and interpreting them as linear in After Effects. I'm 
> not sure how to get the falloff looking better though since I can't very well 
> ignore the gamma issues. 
> 
> On Thu, Sep 27, 2012 at 11:14 PM, Eric Gunther <[email protected]> wrote:
>> Unless I am mistaken, in soft, you select the light and press the b key
>> to go to the controls on the light (not a ppg but in the viewport).
>> Then you just click and drag the edges to change the spot softness.  I
>> can't check right now but I think its the "b" key.  Actually pretty nice
>> feature.
>> 
>> -e
>> 
>> On Thu, 2012-09-27 at 23:05 -0400, Byron Nash wrote:
>> > This seems basic but it has always confounded me. I would like a
>> > softer fade from the center of my spot light to the outside of the
>> > cone angle. Adjusting the spread seems to make little difference. See
>> > the linked photo for an illustration. I don't understand why the
>> > falloff does not start at the inner ring of the cone and fade to the
>> > outer edge? There seems to be a limit to the amount of softness I can
>> > get out of a light. What am I doing wrong?
>> >
>> >
>> > https://dl.dropbox.com/u/6776444/coneAngle.png
> 

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