You can use either a projector spot or use some render tree state node Tricks.
-- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 [email protected] gesendet von meinem iDing Am 28.09.2012 um 05:26 schrieb Byron Nash <[email protected]>: > I understand how to change the spread, but it doesn't seem to give > predictable or nice falloffs. I've been playing with settings since I wrote > that and I wonder if it's related to Color Management. I'm interpreting my > source textures as sRGB since they are just jpeg's. I have Color Management > turned on for Regions. When I turn it off, the light falloff is much more > smooth and closer to what I want, however, the gamma is way off since it's > showing the linear image I'm assuming. I have been rendering without Color > Management on my passes and interpreting them as linear in After Effects. I'm > not sure how to get the falloff looking better though since I can't very well > ignore the gamma issues. > > On Thu, Sep 27, 2012 at 11:14 PM, Eric Gunther <[email protected]> wrote: >> Unless I am mistaken, in soft, you select the light and press the b key >> to go to the controls on the light (not a ppg but in the viewport). >> Then you just click and drag the edges to change the spot softness. I >> can't check right now but I think its the "b" key. Actually pretty nice >> feature. >> >> -e >> >> On Thu, 2012-09-27 at 23:05 -0400, Byron Nash wrote: >> > This seems basic but it has always confounded me. I would like a >> > softer fade from the center of my spot light to the outside of the >> > cone angle. Adjusting the spread seems to make little difference. See >> > the linked photo for an illustration. I don't understand why the >> > falloff does not start at the inner ring of the cone and fade to the >> > outer edge? There seems to be a limit to the amount of softness I can >> > get out of a light. What am I doing wrong? >> > >> > >> > https://dl.dropbox.com/u/6776444/coneAngle.png >

