I think I misunderstood.  My *guess* is that you could use a photo
exposure shader on the camera, but this is a wild guess. :]

This is considering one of the other replies about the "white point". 

I have to mention though, that I did not mean the "spread" control on
the light... there is also a falloff control, which is achieved by
clicking on the circle at the cone terminus.

-e


> I understand how to change the spread, but it doesn't seem to give
> predictable or nice falloffs. I've been playing with settings since I
> wrote that and I wonder if it's related to Color Management. I'm
> interpreting my source textures as sRGB since they are just jpeg's. I
> have Color Management turned on for Regions. When I turn it off, the
> light falloff is much more smooth and closer to what I want, however,
> the gamma is way off since it's showing the linear image I'm assuming.
> I have been rendering without Color Management on my passes and
> interpreting them as linear in After Effects. I'm not sure how to get
> the falloff looking better though since I can't very well ignore the
> gamma issues. 
> 
> On Thu, Sep 27, 2012 at 11:14 PM, Eric Gunther <[email protected]>
> wrote:
>         Unless I am mistaken, in soft, you select the light and press
>         the b key
>         to go to the controls on the light (not a ppg but in the
>         viewport).
>         Then you just click and drag the edges to change the spot
>         softness.  I
>         can't check right now but I think its the "b" key.  Actually
>         pretty nice
>         feature.
>         
>         -e
>         
>         On Thu, 2012-09-27 at 23:05 -0400, Byron Nash wrote:
>         > This seems basic but it has always confounded me. I would
>         like a
>         > softer fade from the center of my spot light to the outside
>         of the
>         > cone angle. Adjusting the spread seems to make little
>         difference. See
>         > the linked photo for an illustration. I don't understand why
>         the
>         > falloff does not start at the inner ring of the cone and
>         fade to the
>         > outer edge? There seems to be a limit to the amount of
>         softness I can
>         > get out of a light. What am I doing wrong?
>         >
>         >
>         > https://dl.dropbox.com/u/6776444/coneAngle.png
>         
>         
>         
> 


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