I think a projector shader is definitely the way to go with lights. You can
directly control the falloff and colour impurity you want in the spot.
Doing it with the basic light controls is always going to be too
'computery'.




On 28 September 2012 10:05, Eric Gunther <egunt...@warwick.net> wrote:

> I think I misunderstood.  My *guess* is that you could use a photo
> exposure shader on the camera, but this is a wild guess. :]
>
> This is considering one of the other replies about the "white point".
>
> I have to mention though, that I did not mean the "spread" control on
> the light... there is also a falloff control, which is achieved by
> clicking on the circle at the cone terminus.
>
> -e
>
>
> > I understand how to change the spread, but it doesn't seem to give
> > predictable or nice falloffs. I've been playing with settings since I
> > wrote that and I wonder if it's related to Color Management. I'm
> > interpreting my source textures as sRGB since they are just jpeg's. I
> > have Color Management turned on for Regions. When I turn it off, the
> > light falloff is much more smooth and closer to what I want, however,
> > the gamma is way off since it's showing the linear image I'm assuming.
> > I have been rendering without Color Management on my passes and
> > interpreting them as linear in After Effects. I'm not sure how to get
> > the falloff looking better though since I can't very well ignore the
> > gamma issues.
> >
> > On Thu, Sep 27, 2012 at 11:14 PM, Eric Gunther <egunt...@warwick.net>
> > wrote:
> >         Unless I am mistaken, in soft, you select the light and press
> >         the b key
> >         to go to the controls on the light (not a ppg but in the
> >         viewport).
> >         Then you just click and drag the edges to change the spot
> >         softness.  I
> >         can't check right now but I think its the "b" key.  Actually
> >         pretty nice
> >         feature.
> >
> >         -e
> >
> >         On Thu, 2012-09-27 at 23:05 -0400, Byron Nash wrote:
> >         > This seems basic but it has always confounded me. I would
> >         like a
> >         > softer fade from the center of my spot light to the outside
> >         of the
> >         > cone angle. Adjusting the spread seems to make little
> >         difference. See
> >         > the linked photo for an illustration. I don't understand why
> >         the
> >         > falloff does not start at the inner ring of the cone and
> >         fade to the
> >         > outer edge? There seems to be a limit to the amount of
> >         softness I can
> >         > get out of a light. What am I doing wrong?
> >         >
> >         >
> >         > https://dl.dropbox.com/u/6776444/coneAngle.png
> >
> >
> >
> >
>
>
>

Reply via email to