Would be nice if we could have fcurve controls on the penumbra falloff
On Fri, Sep 28, 2012 at 11:28 AM, patrick nethercoat < [email protected]> wrote: > I think a projector shader is definitely the way to go with lights. You > can directly control the falloff and colour impurity you want in the spot. > Doing it with the basic light controls is always going to be too > 'computery'. > > > > > > On 28 September 2012 10:05, Eric Gunther <[email protected]> wrote: > >> I think I misunderstood. My *guess* is that you could use a photo >> exposure shader on the camera, but this is a wild guess. :] >> >> This is considering one of the other replies about the "white point". >> >> I have to mention though, that I did not mean the "spread" control on >> the light... there is also a falloff control, which is achieved by >> clicking on the circle at the cone terminus. >> >> -e >> >> >> > I understand how to change the spread, but it doesn't seem to give >> > predictable or nice falloffs. I've been playing with settings since I >> > wrote that and I wonder if it's related to Color Management. I'm >> > interpreting my source textures as sRGB since they are just jpeg's. I >> > have Color Management turned on for Regions. When I turn it off, the >> > light falloff is much more smooth and closer to what I want, however, >> > the gamma is way off since it's showing the linear image I'm assuming. >> > I have been rendering without Color Management on my passes and >> > interpreting them as linear in After Effects. I'm not sure how to get >> > the falloff looking better though since I can't very well ignore the >> > gamma issues. >> > >> > On Thu, Sep 27, 2012 at 11:14 PM, Eric Gunther <[email protected]> >> > wrote: >> > Unless I am mistaken, in soft, you select the light and press >> > the b key >> > to go to the controls on the light (not a ppg but in the >> > viewport). >> > Then you just click and drag the edges to change the spot >> > softness. I >> > can't check right now but I think its the "b" key. Actually >> > pretty nice >> > feature. >> > >> > -e >> > >> > On Thu, 2012-09-27 at 23:05 -0400, Byron Nash wrote: >> > > This seems basic but it has always confounded me. I would >> > like a >> > > softer fade from the center of my spot light to the outside >> > of the >> > > cone angle. Adjusting the spread seems to make little >> > difference. See >> > > the linked photo for an illustration. I don't understand why >> > the >> > > falloff does not start at the inner ring of the cone and >> > fade to the >> > > outer edge? There seems to be a limit to the amount of >> > softness I can >> > > get out of a light. What am I doing wrong? >> > > >> > > >> > > https://dl.dropbox.com/u/6776444/coneAngle.png >> > >> > >> > >> > >> >> >> > -- - Ciaran

