Would be nice if we could have fcurve controls on the penumbra falloff

On Fri, Sep 28, 2012 at 11:28 AM, patrick nethercoat <
[email protected]> wrote:

> I think a projector shader is definitely the way to go with lights. You
> can directly control the falloff and colour impurity you want in the spot.
> Doing it with the basic light controls is always going to be too
> 'computery'.
>
>
>
>
>
> On 28 September 2012 10:05, Eric Gunther <[email protected]> wrote:
>
>> I think I misunderstood.  My *guess* is that you could use a photo
>> exposure shader on the camera, but this is a wild guess. :]
>>
>> This is considering one of the other replies about the "white point".
>>
>> I have to mention though, that I did not mean the "spread" control on
>> the light... there is also a falloff control, which is achieved by
>> clicking on the circle at the cone terminus.
>>
>> -e
>>
>>
>> > I understand how to change the spread, but it doesn't seem to give
>> > predictable or nice falloffs. I've been playing with settings since I
>> > wrote that and I wonder if it's related to Color Management. I'm
>> > interpreting my source textures as sRGB since they are just jpeg's. I
>> > have Color Management turned on for Regions. When I turn it off, the
>> > light falloff is much more smooth and closer to what I want, however,
>> > the gamma is way off since it's showing the linear image I'm assuming.
>> > I have been rendering without Color Management on my passes and
>> > interpreting them as linear in After Effects. I'm not sure how to get
>> > the falloff looking better though since I can't very well ignore the
>> > gamma issues.
>> >
>> > On Thu, Sep 27, 2012 at 11:14 PM, Eric Gunther <[email protected]>
>> > wrote:
>> >         Unless I am mistaken, in soft, you select the light and press
>> >         the b key
>> >         to go to the controls on the light (not a ppg but in the
>> >         viewport).
>> >         Then you just click and drag the edges to change the spot
>> >         softness.  I
>> >         can't check right now but I think its the "b" key.  Actually
>> >         pretty nice
>> >         feature.
>> >
>> >         -e
>> >
>> >         On Thu, 2012-09-27 at 23:05 -0400, Byron Nash wrote:
>> >         > This seems basic but it has always confounded me. I would
>> >         like a
>> >         > softer fade from the center of my spot light to the outside
>> >         of the
>> >         > cone angle. Adjusting the spread seems to make little
>> >         difference. See
>> >         > the linked photo for an illustration. I don't understand why
>> >         the
>> >         > falloff does not start at the inner ring of the cone and
>> >         fade to the
>> >         > outer edge? There seems to be a limit to the amount of
>> >         softness I can
>> >         > get out of a light. What am I doing wrong?
>> >         >
>> >         >
>> >         > https://dl.dropbox.com/u/6776444/coneAngle.png
>> >
>> >
>> >
>> >
>>
>>
>>
>


-- 
- Ciaran

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