Hey folks,

 

I'm creating an ICE tree. We have three geometries, a high polymodel, a
low poly model, and a cage. The cage should conform the high poly model,
so no penetration is allowed. I want to make an ICE tree, that fires a
raycast from the cage POLYGONS outward. If it hits, the vertices around
the polygon should be colored, if not, the vertices remain uncolored.

 

I built up and easy solution that color the vertices of the highpoly,
but the real solution if the polygons are colored on the cage object.
What I do not know, how to color the vertices if I'm working with
polygons...

 

Huh

 

 

 

Cheers

 

 

Szabolcs

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