Hey Chris, the Upper Node is clearly the on/off switch to which Szabolcs is referring. But the tree might be evaluated even if it is bypassed, I've seen that often. You've to unplug the whole thing. I've seen were cases in ice where even unplugging the whole tree did not stop the evaluation ...
Cheers, Chris -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 [email protected] gesendet von meinem iDing Am 02.10.2012 um 17:53 schrieb Chris Chia <[email protected]>: > Hi Szabolcs, > I am seeing two IF nodes in your screenshot. > I am assuming that you were referring to the centre IF node. > This IF node will logically evaluate because it is trying to match a 1 or 0 > from your raycast output and set it as a data. It does not prevent it from > evaluating. > > However the other IF node I see at the upper right could be used to bypass > the raycast evaluation... > > > Chris > > > On 2 Oct, 2012, at 4:15 PM, "Szabolcs Matefy" > <[email protected]<mailto:[email protected]>> wrote: > > Thanks guys! The question for today is, how can I control if I want to > evaluate the ice tree or not? I tried to use an IF node with an exposed > Active checkbox, but the tree seems to be always evaluated (and therefore > it’s slow). > > Cheers > <image001.png> > > From: > [email protected]<mailto:[email protected]> > [mailto:[email protected]] On Behalf Of Grahame Fuller > Sent: Monday, October 01, 2012 5:43 PM > To: [email protected]<mailto:[email protected]> > Subject: RE: ICE questions again > > In one branch, fire rays from PolygonPosition along PolygonNormal, and store > the Hit value in an array using Build Array from Set. > > In another branch, get NodeToPolygon, use that to look up the Hit value from > the array, and finally use that to set a colour value. > > gray > > From: > [email protected]<mailto:[email protected]> > [mailto:[email protected]] On Behalf Of Szabolcs Matefy > Sent: Monday, October 01, 2012 04:36 AM > To: [email protected]<mailto:[email protected]> > Subject: ICE questions again > > Hey folks, > > I’m creating an ICE tree. We have three geometries, a high polymodel, a low > poly model, and a cage. The cage should conform the high poly model, so no > penetration is allowed. I want to make an ICE tree, that fires a raycast from > the cage POLYGONS outward. If it hits, the vertices around the polygon should > be colored, if not, the vertices remain uncolored. > > I built up and easy solution that color the vertices of the highpoly, but the > real solution if the polygons are colored on the cage object. What I do not > know, how to color the vertices if I’m working with polygons… > > Huh > > > > Cheers > > > Szabolcs > ___ > This message contains confidential information and is intended only for the > individual named. If you are not the named addressee you should not > disseminate, distribute or copy this e-mail. Please notify the sender > immediately by e-mail if you have received this e-mail by mistake and delete > this e-mail from your system. E-mail transmission cannot be guaranteed to be > secure or error-free as information could be intercepted, corrupted, lost, > destroyed, arrive late or incomplete, or contain viruses. The sender > therefore does not accept liability for any errors or omissions in the > contents of this message, which arise as a result of e-mail transmission. If > verification is required please request a hard-copy version. Crytek GmbH - > http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 > Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: > Avni Yerli, Cevat Yerli, Faruk Yerli > <winmail.dat>

