In one branch, fire rays from PolygonPosition along PolygonNormal, and store 
the Hit value in an array using Build Array from Set.

In another branch, get NodeToPolygon, use that to look up the Hit value from 
the array, and finally use that to set a colour value.

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of Szabolcs Matefy
Sent: Monday, October 01, 2012 04:36 AM
To: [email protected]
Subject: ICE questions again

Hey folks,

I'm creating an ICE tree. We have three geometries, a high polymodel, a low 
poly model, and a cage. The cage should conform the high poly model, so no 
penetration is allowed. I want to make an ICE tree, that fires a raycast from 
the cage POLYGONS outward. If it hits, the vertices around the polygon should 
be colored, if not, the vertices remain uncolored.

I built up and easy solution that color the vertices of the highpoly, but the 
real solution if the polygons are colored on the cage object. What I do not 
know, how to color the vertices if I'm working with polygons...

Huh



Cheers


Szabolcs
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