Oh, I believe we have done some tweaks in the evaluation with tree when it's 
connected / not connected and probably can be tested in the coming beta...

Chris

On 3 Oct, 2012, at 4:57 AM, "Christian Keller" <[email protected]> wrote:

> Hey Chris,
> the Upper Node is clearly the on/off switch to which Szabolcs is referring. 
> But the tree might be evaluated even if it is bypassed, I've seen that often. 
> You've to unplug the whole thing.
> I've seen were cases in ice where even unplugging the whole tree did not stop 
> the evaluation ...
> 
> Cheers,
> Chris
> 
> -- 
> christian keller
> visual effects|direction
> 
> m +49 179 69 36 248
> f +49 40 386 835 33
> [email protected]
> 
> gesendet von meinem iDing
> 
> Am 02.10.2012 um 17:53 schrieb Chris Chia <[email protected]>:
> 
>> Hi Szabolcs,
>> I am seeing two IF nodes in your screenshot.
>> I am assuming that you were referring to the centre IF node.
>> This IF node will logically evaluate because it is trying to match a 1 or 0 
>> from your raycast output and set it as a data. It does not prevent it from 
>> evaluating.
>> 
>> However the other IF node I see at the upper right could be used to bypass 
>> the raycast evaluation...
>> 
>> 
>> Chris
>> 
>> 
>> On 2 Oct, 2012, at 4:15 PM, "Szabolcs Matefy" 
>> <[email protected]<mailto:[email protected]>> wrote:
>> 
>> Thanks guys! The question for today is, how can I control if I want to 
>> evaluate the ice tree or not? I tried to use an IF node with an exposed 
>> Active checkbox, but the tree seems to be always evaluated (and therefore 
>> it’s slow).
>> 
>> Cheers
>> <image001.png>
>> 
>> From: 
>> [email protected]<mailto:[email protected]>
>>  [mailto:[email protected]] On Behalf Of Grahame Fuller
>> Sent: Monday, October 01, 2012 5:43 PM
>> To: [email protected]<mailto:[email protected]>
>> Subject: RE: ICE questions again
>> 
>> In one branch, fire rays from PolygonPosition along PolygonNormal, and store 
>> the Hit value in an array using Build Array from Set.
>> 
>> In another branch, get NodeToPolygon, use that to look up the Hit value from 
>> the array, and finally use that to set a colour value.
>> 
>> gray
>> 
>> From: 
>> [email protected]<mailto:[email protected]>
>>  [mailto:[email protected]] On Behalf Of Szabolcs 
>> Matefy
>> Sent: Monday, October 01, 2012 04:36 AM
>> To: [email protected]<mailto:[email protected]>
>> Subject: ICE questions again
>> 
>> Hey folks,
>> 
>> I’m creating an ICE tree. We have three geometries, a high polymodel, a low 
>> poly model, and a cage. The cage should conform the high poly model, so no 
>> penetration is allowed. I want to make an ICE tree, that fires a raycast 
>> from the cage POLYGONS outward. If it hits, the vertices around the polygon 
>> should be colored, if not, the vertices remain uncolored.
>> 
>> I built up and easy solution that color the vertices of the highpoly, but 
>> the real solution if the polygons are colored on the cage object. What I do 
>> not know, how to color the vertices if I’m working with polygons…
>> 
>> Huh
>> 
>> 
>> 
>> Cheers
>> 
>> 
>> Szabolcs
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