Oh, I believe we have done some tweaks in the evaluation with tree when it's connected / not connected and probably can be tested in the coming beta...
Chris On 3 Oct, 2012, at 4:57 AM, "Christian Keller" <[email protected]> wrote: > Hey Chris, > the Upper Node is clearly the on/off switch to which Szabolcs is referring. > But the tree might be evaluated even if it is bypassed, I've seen that often. > You've to unplug the whole thing. > I've seen were cases in ice where even unplugging the whole tree did not stop > the evaluation ... > > Cheers, > Chris > > -- > christian keller > visual effects|direction > > m +49 179 69 36 248 > f +49 40 386 835 33 > [email protected] > > gesendet von meinem iDing > > Am 02.10.2012 um 17:53 schrieb Chris Chia <[email protected]>: > >> Hi Szabolcs, >> I am seeing two IF nodes in your screenshot. >> I am assuming that you were referring to the centre IF node. >> This IF node will logically evaluate because it is trying to match a 1 or 0 >> from your raycast output and set it as a data. It does not prevent it from >> evaluating. >> >> However the other IF node I see at the upper right could be used to bypass >> the raycast evaluation... >> >> >> Chris >> >> >> On 2 Oct, 2012, at 4:15 PM, "Szabolcs Matefy" >> <[email protected]<mailto:[email protected]>> wrote: >> >> Thanks guys! The question for today is, how can I control if I want to >> evaluate the ice tree or not? I tried to use an IF node with an exposed >> Active checkbox, but the tree seems to be always evaluated (and therefore >> it’s slow). >> >> Cheers >> <image001.png> >> >> From: >> [email protected]<mailto:[email protected]> >> [mailto:[email protected]] On Behalf Of Grahame Fuller >> Sent: Monday, October 01, 2012 5:43 PM >> To: [email protected]<mailto:[email protected]> >> Subject: RE: ICE questions again >> >> In one branch, fire rays from PolygonPosition along PolygonNormal, and store >> the Hit value in an array using Build Array from Set. >> >> In another branch, get NodeToPolygon, use that to look up the Hit value from >> the array, and finally use that to set a colour value. >> >> gray >> >> From: >> [email protected]<mailto:[email protected]> >> [mailto:[email protected]] On Behalf Of Szabolcs >> Matefy >> Sent: Monday, October 01, 2012 04:36 AM >> To: [email protected]<mailto:[email protected]> >> Subject: ICE questions again >> >> Hey folks, >> >> I’m creating an ICE tree. We have three geometries, a high polymodel, a low >> poly model, and a cage. The cage should conform the high poly model, so no >> penetration is allowed. I want to make an ICE tree, that fires a raycast >> from the cage POLYGONS outward. If it hits, the vertices around the polygon >> should be colored, if not, the vertices remain uncolored. >> >> I built up and easy solution that color the vertices of the highpoly, but >> the real solution if the polygons are colored on the cage object. What I do >> not know, how to color the vertices if I’m working with polygons… >> >> Huh >> >> >> >> Cheers >> >> >> Szabolcs >> ___ >> This message contains confidential information and is intended only for the >> individual named. If you are not the named addressee you should not >> disseminate, distribute or copy this e-mail. Please notify the sender >> immediately by e-mail if you have received this e-mail by mistake and delete >> this e-mail from your system. E-mail transmission cannot be guaranteed to be >> secure or error-free as information could be intercepted, corrupted, lost, >> destroyed, arrive late or incomplete, or contain viruses. The sender >> therefore does not accept liability for any errors or omissions in the >> contents of this message, which arise as a result of e-mail transmission. If >> verification is required please request a hard-copy version. Crytek GmbH - >> http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 >> Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: >> Avni Yerli, Cevat Yerli, Faruk Yerli >> <winmail.dat> >
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