you should be able to set the color in the self.color attribute and render that directly
-- 
christian keller
visual effects|direction

+49 179 69 36 248
[email protected]

Am 01. Oktober 2012 um 10:36 schrieb Szabolcs Matefy <[email protected]>:

Hey folks,

 

I’m creating an ICE tree. We have three geometries, a high polymodel, a low poly model, and a cage. The cage should conform the high poly model, so no penetration is allowed. I want to make an ICE tree, that fires a raycast from the cage POLYGONS outward. If it hits, the vertices around the polygon should be colored, if not, the vertices remain uncolored.

 

I built up and easy solution that color the vertices of the highpoly, but the real solution if the polygons are colored on the cage object. What I do not know, how to color the vertices if I’m working with polygons…

 

Huh

 

 

 

Cheers

 

 

Szabolcs

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