Yep. I consider the 100 EURO / day as a it's-just-1 cent-above-to-say-no 
rate...but I was told it's way above the average, so it was funny. Especially 
knowing that how much the client charges for the models I made :D

 

 

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Octavian Ureche
Sent: Monday, November 19, 2012 1:34 PM
To: [email protected]
Subject: Re: Semi OT : Charging the modelling

 

Yap, forgot about tax expenses (they changed the legislation here a couple of 
years ago, and now they

roam around 5% for small companies, so one tends to neglect that). Other places 
have it much higher, from what it seems.

 

Also forgot to add a very important expense (bad eastern european habit...) 
that has a very strong influence on rate: software maintance/upgrade costs, and 
also leasing costs for specialised tools.

 

As a sidenote, i found out through the years, that sometimes it is better to 
incorporate than to work as a legal freelacer, as taxes are usually lower this 
way (5% vs 20% here - insane, right?). But this one may really only apply to 
this part of the world. Also as a freelancer suing someone is a lot harder (or 
at least threatening to sue - that one usually does the trick). Plus, getting 
an accountant and starting to tackle the financial side of a business is a 
must, as it opens up a world of hurt, knowledge and possibilities which every 
artist should go through to survive in this industry.

 

Cheers,

Octav

 

On Mon, Nov 19, 2012 at 12:10 PM, olivier jeannel <[email protected]> 
wrote:

I think it's overall true every where.
On a side note, I'd add that in France when a company hire someone at 100 e/day 
(salary) it cost 200e/day to the company due to taxes. And on the 100e, the 
worker has to release back some money for his own taxes, of course.

On the over side, the freelance seems to cost more but you can join him on 
weekend and on holydays ;)




Le 19/11/2012 10:25, Octavian Ureche a écrit :

        This is interesting, and i think it mostly revolves around making 
certain things clear beforehand. 

        Notice that whenever you do the math based on what an employee's rate 
would be, you always come up

        with ridiculously low sums of money from a freelance perspective.

        At first glance, 100 eur/day to me feels like borderline insulting for 
a freelance rate.

        But, if we do a little basic math, at that rate, an employee would get 
2k / month, and that includes healthcare and vacation. Which for eastern 
european standards, is a very good salary.

        Now as a freelancer, jobs are usually scarce (except if u're on a roll, 
which i don't think happens that often).

        So you need to plan your lifestyle accordingly. Backup plans and 
savings are crucial. Also as a freelancer you have to add extra expenses to 
your rates, like electricity, renderfarm costs (if u'r pulling heavy stuff that 
you can't possibly render at home), subcontracting costs (we all need a hand 
from time to time), rent for the apt you're living in, food, heating or cooling 
expenses etc. That adds a considerable amount of money to that rate. Something 
which does not apply to an employee which basically gets all this for free at 
the working place (apart from food maybe). The studio on the other hand adds 
these to it's hourly rate, which includes employee expenses.

        So while in theory, 100 eur/day sounds like a good fulltime salary, for 
a freelancer, it would give a whole new meaning to life (survival training 
might be necessary here).

         

        Keep in mind, everything i wrote, is based on eastern european 
experience, but i presume it's the same 

        everywhere else. Numbers vary, but the theory stays the same.

         

        Peace,

        O

         

        On Mon, Nov 19, 2012 at 10:32 AM, Szabolcs Matefy 
<[email protected]> wrote:

        Wow, very nice information. However, there were times, when I was told 
I am fairly expensive with my 100Euros (without VAT) rate per day...And I'm in 
Eastern Europe as well, and the statement was made by a company in the UK.
        
        Cheers
        
        
        Szabolcs

        
        -----Original Message-----
        From: [email protected] 
[mailto:[email protected]] On Behalf Of olivier jeannel
        Sent: Saturday, November 17, 2012 4:41 PM
        To: [email protected]
        Subject: Re: Semi OT : Charging the modelling
        
        Thank's Tim :)
        Pretty precize :D
        
        
        Le 17/11/2012 16:06, Tim Leydecker a écrit :
        > Given you´re mail account, you´re based in France.
        >
        > That´s EU territory. 19% VAT.
        >
        > I guess remote work, home office. Your own equipment, hardware and
        > software.
        >
        > Your own hours plus the above overhead.
        >
        >
        > You guess it would take you 4-5 days to complete the task.
        >
        > Adding 3 revision steps to that means another 3 days of handling
        >
        > your milestones, e.g. communication and revision loops with your 
client.
        >
        > That´s 7-8 days for finishing a 3 D character model.
        >
        > That´s very fast and seems to not include the concept/art-direction
        > bit too much.
        >
        > Especially when working with a fresh client who may only be able to
        > judge
        >
        > finished, e.g. fully built, textured, shaded and lit renderings.
        >
        >
        > I would suggest a small boutique shop price per day, which is at least
        > around 750 EUR/day.
        >
        > Because that´s what you do, besides modeling.
        >
        > Coming from a graphics design backround, list prices I can relate to
        > range in the 60 EUR/hr range but would not include additional fees for
        > usage of artworks. These fees for, let´s say a worldwide, unlimited
        > use of your character may easily be factor 10.
        >
        > For a reason.
        >
        > Cheers,
        >
        > tim
        >
        >
        >
        >
        >
        >
        >
        > On 17.11.2012 15:24, olivier jeannel wrote:
        >> Ah thank's, that helps.
        >> Well, the clients seems rather "new" in the 3d field. (nothing like
        >> Lionsgate, or big studio) So I'm not sure how they'll react to the
        >> range of price.
        >> Thank's a lot for your examples :)
        >>
        >>
        >>
        >>
        >> Le 17/11/2012 14:58, Octavian Ureche a écrit :
        >>> I remember doing a commercial for a studio here (eastern europe),
        >>> and we outsourced a horse model to a friend of mine who now happens
        >>> to work at lionhead. Point was, it took him 3 days, i recall, to do
        >>> it, and it cost 1000 euros.
        >>> And that was 4 or 5 years ago, and it wasn't considered that
        >>> expensive, and we're talking eastern europe here. Don't know if the
        >>> prices have changed that much since then in the modelling area, but
        >>> i thought it might be food for thought.
        >>> But the guy had an impressive portfolio even back then.
        >>> On the other hand, i had a friend who recently hired a ubisoft guy
        >>> with a rather poor portfolio to model a toycar, and he did it for
        >>> 400 in 4 days.
        >>>
        >>> Don't know if it matters whether it's cartoony or realistic, but i
        >>> think your portfolio will also help dictate the amount of money that
        >>> you can or can't charge.
        >>>
        >>>
        >>>
        >>> On Sat, Nov 17, 2012 at 3:02 PM, olivier jeannel
        >>> <[email protected] <mailto:[email protected]>> wrote:
        >>>
        >>>     Ok Thank you !
        >>>     So, 400$ * 4 or 5 days for 1 character is not over-priced
        >>> according to you ?
        >>>
        >>>
        >>>     Le 16/11/2012 22:47, Stephen Davidson a écrit :
        >>>>     I would then price it per day. 8 hour days.
        >>>>     I charge approx. $400/day (314.2924 euros)
        >>>>
        >>>>     On Fri, Nov 16, 2012 at 3:51 PM, olivier jeannel
        >>>> <[email protected] <mailto:[email protected]>> wrote:
        >>>>
        >>>>         I won't be able to be that precise, as I usualy don't count
        >>>> in hours.
        >>>>         Thus I think for modelling a 1 character 4 or 5 days is a
        >>>> maximum.
        >>>>
        >>>>         But, really I'd like someone to give me a price example.
        >>>>         are you usually speaking in hundreds or thousands of euros
        >>>> ? I don't really know...
        >>>>
        >>>>
        >>>>
        >>>>
        >>>>
        >>>>         Le 16/11/2012 16:36, Stephen Davidson a écrit :
        >>>>>         I always estimate per hour.
        >>>>>         I have found that I can be quite accurate with an hourly
        >>>>> estimate
        >>>>>         by breaking down the modeling to it's most basic 
components.
        >>>>>         For example, on a character model, how long to model each
        >>>>> eye.
        >>>>>         How long to model basic body shape. How long to model 
hands,
        >>>>>         face, expressions (if needed), clothes... you get the 
idea.
        >>>>>
        >>>>>         Then, add up all the tasks, and you will have a fairly
        >>>>> accurate estimate.
        >>>>>         It takes practice, as my early quotes were not so
        >>>>> accurate. I have
        >>>>>         been working in 3D since before Softimage version 1 so I
        >>>>> have gotten more
        >>>>>         accurate over the years.
        >>>>>
        >>>>>         On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel
        >>>>> <[email protected] <mailto:[email protected]>> wrote:
        >>>>>
        >>>>>             Hi guys,
        >>>>>
        >>>>>             Now that I'm starting enjoying playing with Ice and
        >>>>> particle stuff, clients are asking for ...modelling job ^^
        >>>>>
        >>>>>             I realize I never charged separatly for this task
        >>>>> alone. So my question is how much do you (freelance, homeworkers)
        >>>>> charge for 1 character modeling ? (How much do
        >>>>>             you keep in your pocket in the end (forget the taxes))
        >>>>>
        >>>>>             Typicaly, quadrupede / Biped, realistic proportions
        >>>>> anatomy but rather for toon / NPA / stylized rendering results.
        >>>>>             In short, only polygonal modeling, (no Zbrush, no
        >>>>> hair)
        >>>>>
        >>>>>             How much do you cost :)
        >>>>>
        >>>>>
        >>>>>
        >>>>>
        >>>>>
        >>>>>
        >>>>>         --
        >>>>>
        >>>>>         Best Regards,
        >>>>>         *  Stephen P. Davidson**
        >>>>>         **(954) 552-7956 <tel:%28954%29%20552-7956>
        >>>>>         * [email protected]
        >>>>> <mailto:[email protected]>
        >>>>>
        >>>>>         <http://www.3danimationmagic.com>
        >>>>>
        >>>>>
        >>>>
        >>>>
        >>>>
        >>>>
        >>>>     --
        >>>>
        >>>>     Best Regards,
        >>>>     *  Stephen P. Davidson**
        >>>>     **(954) 552-7956
        >>>>     * [email protected]
        >>>> <mailto:[email protected]>
        >>>>
        >>>>     <http://www.3danimationmagic.com>
        >>>>
        >>>>
        >>>
        >>>
        >>>
        >>>
        >>> --
        >>> visual | stuff
        >>> www.okto.ro <http://www.okto.ro>
        >>
        >
        
        

        
        
        

         

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