Yap, forgot about tax expenses (they changed the legislation here a couple
of years ago, and now they
roam around 5% for small companies, so one tends to neglect that). Other
places have it much higher, from what it seems.

Also forgot to add a very important expense (bad eastern european habit...)
that has a very strong influence on rate: software maintance/upgrade costs,
and also leasing costs for specialised tools.

As a sidenote, i found out through the years, that sometimes it is better
to incorporate than to work as a legal freelacer, as taxes are usually
lower this way (5% vs 20% here - insane, right?). But this one may really
only apply to this part of the world. Also as a freelancer suing someone is
a lot harder (or at least threatening to sue - that one usually does the
trick). Plus, getting an accountant and starting to tackle the financial
side of a business is a must, as it opens up a world of hurt, knowledge and
possibilities which every artist should go through to survive in this
industry.

Cheers,
Octav


On Mon, Nov 19, 2012 at 12:10 PM, olivier jeannel
<olivier.jean...@noos.fr>wrote:

>  I think it's overall true every where.
> On a side note, I'd add that in France when a company hire someone at 100
> e/day (salary) it cost 200e/day to the company due to taxes. And on the
> 100e, the worker has to release back some money for his own taxes, of
> course.
>
> On the over side, the freelance *seems* to cost more but you can join him
> on weekend and on holydays ;)
>
>
>
>
> Le 19/11/2012 10:25, Octavian Ureche a écrit :
>
> This is interesting, and i think it mostly revolves around making certain
> things clear beforehand.
> Notice that whenever you do the math based on what an employee's rate
> would be, you always come up
> with ridiculously low sums of money from a freelance perspective.
> At first glance, 100 eur/day to me feels like borderline insulting for a
> freelance rate.
> But, if we do a little basic math, at that rate, an employee would get 2k
> / month, and that includes healthcare and vacation. Which for eastern
> european standards, is a very good salary.
> Now as a freelancer, jobs are usually scarce (except if u're on a roll,
> which i don't think happens that often).
> So you need to plan your lifestyle accordingly. Backup plans and savings
> are crucial. Also as a freelancer you have to add extra expenses to your
> rates, like electricity, renderfarm costs (if u'r pulling heavy stuff that
> you can't possibly render at home), subcontracting costs (we all need a
> hand from time to time), rent for the apt you're living in, food, heating
> or cooling expenses etc. That adds a considerable amount of money to that
> rate. Something which does not apply to an employee which basically gets
> all this for free at the working place (apart from food maybe). The studio
> on the other hand adds these to it's hourly rate, which includes employee
> expenses.
> So while in theory, 100 eur/day sounds like a good fulltime salary, for a
> freelancer, it would give a whole new meaning to life (survival training
> might be necessary here).
>
>  Keep in mind, everything i wrote, is based on eastern european
> experience, but i presume it's the same
> everywhere else. Numbers vary, but the theory stays the same.
>
>  Peace,
> O
>
>
> On Mon, Nov 19, 2012 at 10:32 AM, Szabolcs Matefy <szabol...@crytek.com>wrote:
>
>> Wow, very nice information. However, there were times, when I was told I
>> am fairly expensive with my 100Euros (without VAT) rate per day...And I'm
>> in Eastern Europe as well, and the statement was made by a company in the
>> UK.
>>
>> Cheers
>>
>>
>> Szabolcs
>>
>> -----Original Message-----
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel
>> Sent: Saturday, November 17, 2012 4:41 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Semi OT : Charging the modelling
>>
>> Thank's Tim :)
>> Pretty precize :D
>>
>>
>> Le 17/11/2012 16:06, Tim Leydecker a écrit :
>> > Given you´re mail account, you´re based in France.
>> >
>> > That´s EU territory. 19% VAT.
>> >
>> > I guess remote work, home office. Your own equipment, hardware and
>> > software.
>> >
>> > Your own hours plus the above overhead.
>> >
>> >
>> > You guess it would take you 4-5 days to complete the task.
>> >
>> > Adding 3 revision steps to that means another 3 days of handling
>> >
>> > your milestones, e.g. communication and revision loops with your client.
>> >
>> > That´s 7-8 days for finishing a 3 D character model.
>> >
>> > That´s very fast and seems to not include the concept/art-direction
>> > bit too much.
>> >
>> > Especially when working with a fresh client who may only be able to
>> > judge
>> >
>> > finished, e.g. fully built, textured, shaded and lit renderings.
>> >
>> >
>> > I would suggest a small boutique shop price per day, which is at least
>> > around 750 EUR/day.
>> >
>> > Because that´s what you do, besides modeling.
>> >
>> > Coming from a graphics design backround, list prices I can relate to
>> > range in the 60 EUR/hr range but would not include additional fees for
>> > usage of artworks. These fees for, let´s say a worldwide, unlimited
>> > use of your character may easily be factor 10.
>> >
>> > For a reason.
>> >
>> > Cheers,
>> >
>> > tim
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > On 17.11.2012 15:24, olivier jeannel wrote:
>> >> Ah thank's, that helps.
>> >> Well, the clients seems rather "new" in the 3d field. (nothing like
>> >> Lionsgate, or big studio) So I'm not sure how they'll react to the
>> >> range of price.
>> >> Thank's a lot for your examples :)
>> >>
>> >>
>> >>
>> >>
>> >> Le 17/11/2012 14:58, Octavian Ureche a écrit :
>> >>> I remember doing a commercial for a studio here (eastern europe),
>> >>> and we outsourced a horse model to a friend of mine who now happens
>> >>> to work at lionhead. Point was, it took him 3 days, i recall, to do
>> >>> it, and it cost 1000 euros.
>> >>> And that was 4 or 5 years ago, and it wasn't considered that
>> >>> expensive, and we're talking eastern europe here. Don't know if the
>> >>> prices have changed that much since then in the modelling area, but
>> >>> i thought it might be food for thought.
>> >>> But the guy had an impressive portfolio even back then.
>> >>> On the other hand, i had a friend who recently hired a ubisoft guy
>> >>> with a rather poor portfolio to model a toycar, and he did it for
>> >>> 400 in 4 days.
>> >>>
>> >>> Don't know if it matters whether it's cartoony or realistic, but i
>> >>> think your portfolio will also help dictate the amount of money that
>> >>> you can or can't charge.
>> >>>
>> >>>
>> >>>
>> >>> On Sat, Nov 17, 2012 at 3:02 PM, olivier jeannel
>> >>> <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:
>> >>>
>> >>>     Ok Thank you !
>> >>>     So, 400$ * 4 or 5 days for 1 character is not over-priced
>> >>> according to you ?
>> >>>
>> >>>
>> >>>     Le 16/11/2012 22:47, Stephen Davidson a écrit :
>> >>>>     I would then price it per day. 8 hour days.
>> >>>>     I charge approx. $400/day (314.2924 euros)
>> >>>>
>> >>>>     On Fri, Nov 16, 2012 at 3:51 PM, olivier jeannel
>> >>>> <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:
>> >>>>
>> >>>>         I won't be able to be that precise, as I usualy don't count
>> >>>> in hours.
>> >>>>         Thus I think for modelling a 1 character 4 or 5 days is a
>> >>>> maximum.
>> >>>>
>> >>>>         But, really I'd like someone to give me a price example.
>> >>>>         are you usually speaking in hundreds or thousands of euros
>> >>>> ? I don't really know...
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>         Le 16/11/2012 16:36, Stephen Davidson a écrit :
>> >>>>>         I always estimate per hour.
>> >>>>>         I have found that I can be quite accurate with an hourly
>> >>>>> estimate
>> >>>>>         by breaking down the modeling to it's most basic components.
>> >>>>>         For example, on a character model, how long to model each
>> >>>>> eye.
>> >>>>>         How long to model basic body shape. How long to model hands,
>> >>>>>         face, expressions (if needed), clothes... you get the idea.
>> >>>>>
>> >>>>>         Then, add up all the tasks, and you will have a fairly
>> >>>>> accurate estimate.
>> >>>>>         It takes practice, as my early quotes were not so
>> >>>>> accurate. I have
>> >>>>>         been working in 3D since before Softimage version 1 so I
>> >>>>> have gotten more
>> >>>>>         accurate over the years.
>> >>>>>
>> >>>>>         On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel
>> >>>>> <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:
>> >>>>>
>> >>>>>             Hi guys,
>> >>>>>
>> >>>>>             Now that I'm starting enjoying playing with Ice and
>> >>>>> particle stuff, clients are asking for ...modelling job ^^
>> >>>>>
>> >>>>>             I realize I never charged separatly for this task
>> >>>>> alone. So my question is how much do you (freelance, homeworkers)
>> >>>>> charge for 1 character modeling ? (How much do
>> >>>>>             you keep in your pocket in the end (forget the taxes))
>> >>>>>
>> >>>>>             Typicaly, quadrupede / Biped, realistic proportions
>> >>>>> anatomy but rather for toon / NPA / stylized rendering results.
>> >>>>>             In short, only polygonal modeling, (no Zbrush, no
>> >>>>> hair)
>> >>>>>
>> >>>>>             How much do you cost :)
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>         --
>> >>>>>
>> >>>>>         Best Regards,
>> >>>>>         *  Stephen P. Davidson**
>> >>>>>         **(954) 552-7956 <tel:%28954%29%20552-7956>
>> >>>>>         * sdavid...@3danimationmagic.com
>> >>>>> <mailto:sdavid...@3danimationmagic.com>
>> >>>>>
>> >>>>>         <http://www.3danimationmagic.com>
>> >>>>>
>> >>>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>     --
>> >>>>
>> >>>>     Best Regards,
>> >>>>     *  Stephen P. Davidson**
>> >>>>     **(954) 552-7956
>> >>>>     * sdavid...@3danimationmagic.com
>> >>>> <mailto:sdavid...@3danimationmagic.com>
>> >>>>
>> >>>>     <http://www.3danimationmagic.com>
>> >>>>
>> >>>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>> --
>> >>> visual | stuff
>> >>> www.okto.ro <http://www.okto.ro>
>> >>
>> >
>>
>>
>>
>
>
>  --
> visual | stuff
> www.okto.ro
>
>
>


-- 
visual | stuff
www.okto.ro

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