Wow, very nice information. However, there were times, when I was told I am fairly expensive with my 100Euros (without VAT) rate per day...And I'm in Eastern Europe as well, and the statement was made by a company in the UK.
Cheers Szabolcs -----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: Saturday, November 17, 2012 4:41 PM To: softimage@listproc.autodesk.com Subject: Re: Semi OT : Charging the modelling Thank's Tim :) Pretty precize :D Le 17/11/2012 16:06, Tim Leydecker a écrit : > Given you´re mail account, you´re based in France. > > That´s EU territory. 19% VAT. > > I guess remote work, home office. Your own equipment, hardware and > software. > > Your own hours plus the above overhead. > > > You guess it would take you 4-5 days to complete the task. > > Adding 3 revision steps to that means another 3 days of handling > > your milestones, e.g. communication and revision loops with your client. > > That´s 7-8 days for finishing a 3 D character model. > > That´s very fast and seems to not include the concept/art-direction > bit too much. > > Especially when working with a fresh client who may only be able to > judge > > finished, e.g. fully built, textured, shaded and lit renderings. > > > I would suggest a small boutique shop price per day, which is at least > around 750 EUR/day. > > Because that´s what you do, besides modeling. > > Coming from a graphics design backround, list prices I can relate to > range in the 60 EUR/hr range but would not include additional fees for > usage of artworks. These fees for, let´s say a worldwide, unlimited > use of your character may easily be factor 10. > > For a reason. > > Cheers, > > tim > > > > > > > > On 17.11.2012 15:24, olivier jeannel wrote: >> Ah thank's, that helps. >> Well, the clients seems rather "new" in the 3d field. (nothing like >> Lionsgate, or big studio) So I'm not sure how they'll react to the >> range of price. >> Thank's a lot for your examples :) >> >> >> >> >> Le 17/11/2012 14:58, Octavian Ureche a écrit : >>> I remember doing a commercial for a studio here (eastern europe), >>> and we outsourced a horse model to a friend of mine who now happens >>> to work at lionhead. Point was, it took him 3 days, i recall, to do >>> it, and it cost 1000 euros. >>> And that was 4 or 5 years ago, and it wasn't considered that >>> expensive, and we're talking eastern europe here. Don't know if the >>> prices have changed that much since then in the modelling area, but >>> i thought it might be food for thought. >>> But the guy had an impressive portfolio even back then. >>> On the other hand, i had a friend who recently hired a ubisoft guy >>> with a rather poor portfolio to model a toycar, and he did it for >>> 400 in 4 days. >>> >>> Don't know if it matters whether it's cartoony or realistic, but i >>> think your portfolio will also help dictate the amount of money that >>> you can or can't charge. >>> >>> >>> >>> On Sat, Nov 17, 2012 at 3:02 PM, olivier jeannel >>> <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote: >>> >>> Ok Thank you ! >>> So, 400$ * 4 or 5 days for 1 character is not over-priced >>> according to you ? >>> >>> >>> Le 16/11/2012 22:47, Stephen Davidson a écrit : >>>> I would then price it per day. 8 hour days. >>>> I charge approx. $400/day (314.2924 euros) >>>> >>>> On Fri, Nov 16, 2012 at 3:51 PM, olivier jeannel >>>> <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote: >>>> >>>> I won't be able to be that precise, as I usualy don't count >>>> in hours. >>>> Thus I think for modelling a 1 character 4 or 5 days is a >>>> maximum. >>>> >>>> But, really I'd like someone to give me a price example. >>>> are you usually speaking in hundreds or thousands of euros >>>> ? I don't really know... >>>> >>>> >>>> >>>> >>>> >>>> Le 16/11/2012 16:36, Stephen Davidson a écrit : >>>>> I always estimate per hour. >>>>> I have found that I can be quite accurate with an hourly >>>>> estimate >>>>> by breaking down the modeling to it's most basic components. >>>>> For example, on a character model, how long to model each >>>>> eye. >>>>> How long to model basic body shape. How long to model hands, >>>>> face, expressions (if needed), clothes... you get the idea. >>>>> >>>>> Then, add up all the tasks, and you will have a fairly >>>>> accurate estimate. >>>>> It takes practice, as my early quotes were not so >>>>> accurate. I have >>>>> been working in 3D since before Softimage version 1 so I >>>>> have gotten more >>>>> accurate over the years. >>>>> >>>>> On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel >>>>> <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote: >>>>> >>>>> Hi guys, >>>>> >>>>> Now that I'm starting enjoying playing with Ice and >>>>> particle stuff, clients are asking for ...modelling job ^^ >>>>> >>>>> I realize I never charged separatly for this task >>>>> alone. So my question is how much do you (freelance, homeworkers) >>>>> charge for 1 character modeling ? (How much do >>>>> you keep in your pocket in the end (forget the taxes)) >>>>> >>>>> Typicaly, quadrupede / Biped, realistic proportions >>>>> anatomy but rather for toon / NPA / stylized rendering results. >>>>> In short, only polygonal modeling, (no Zbrush, no >>>>> hair) >>>>> >>>>> How much do you cost :) >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> Best Regards, >>>>> * Stephen P. Davidson** >>>>> **(954) 552-7956 <tel:%28954%29%20552-7956> >>>>> * sdavid...@3danimationmagic.com >>>>> <mailto:sdavid...@3danimationmagic.com> >>>>> >>>>> <http://www.3danimationmagic.com> >>>>> >>>>> >>>> >>>> >>>> >>>> >>>> -- >>>> >>>> Best Regards, >>>> * Stephen P. Davidson** >>>> **(954) 552-7956 >>>> * sdavid...@3danimationmagic.com >>>> <mailto:sdavid...@3danimationmagic.com> >>>> >>>> <http://www.3danimationmagic.com> >>>> >>>> >>> >>> >>> >>> >>> -- >>> visual | stuff >>> www.okto.ro <http://www.okto.ro> >> >