I remember doing a commercial for a studio here (eastern europe), and we outsourced a horse model to a friend of mine who now happens to work at lionhead. Point was, it took him 3 days, i recall, to do it, and it cost 1000 euros. And that was 4 or 5 years ago, and it wasn't considered that expensive, and we're talking eastern europe here. Don't know if the prices have changed that much since then in the modelling area, but i thought it might be food for thought. But the guy had an impressive portfolio even back then. On the other hand, i had a friend who recently hired a ubisoft guy with a rather poor portfolio to model a toycar, and he did it for 400 in 4 days.
Don't know if it matters whether it's cartoony or realistic, but i think your portfolio will also help dictate the amount of money that you can or can't charge. On Sat, Nov 17, 2012 at 3:02 PM, olivier jeannel <olivier.jean...@noos.fr>wrote: > Ok Thank you ! > So, 400$ * 4 or 5 days for 1 character is not over-priced according to you > ? > > > Le 16/11/2012 22:47, Stephen Davidson a écrit : > > I would then price it per day. 8 hour days. > I charge approx. $400/day (314.2924 euros) > > On Fri, Nov 16, 2012 at 3:51 PM, olivier jeannel > <olivier.jean...@noos.fr>wrote: > >> I won't be able to be that precise, as I usualy don't count in hours. >> Thus I think for modelling a 1 character 4 or 5 days is a maximum. >> >> But, really I'd like someone to give me a price example. >> are you usually speaking in hundreds or thousands of euros ? I don't >> really know... >> >> >> >> >> >> Le 16/11/2012 16:36, Stephen Davidson a écrit : >> >> I always estimate per hour. >> I have found that I can be quite accurate with an hourly estimate >> by breaking down the modeling to it's most basic components. >> For example, on a character model, how long to model each eye. >> How long to model basic body shape. How long to model hands, >> face, expressions (if needed), clothes... you get the idea. >> >> Then, add up all the tasks, and you will have a fairly accurate >> estimate. >> It takes practice, as my early quotes were not so accurate. I have >> been working in 3D since before Softimage version 1 so I have gotten more >> accurate over the years. >> >> On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel < >> olivier.jean...@noos.fr> wrote: >> >>> Hi guys, >>> >>> Now that I'm starting enjoying playing with Ice and particle stuff, >>> clients are asking for ...modelling job ^^ >>> >>> I realize I never charged separatly for this task alone. So my question >>> is how much do you (freelance, homeworkers) charge for 1 character modeling >>> ? (How much do you keep in your pocket in the end (forget the taxes)) >>> >>> Typicaly, quadrupede / Biped, realistic proportions anatomy but rather >>> for toon / NPA / stylized rendering results. >>> In short, only polygonal modeling, (no Zbrush, no hair) >>> >>> How much do you cost :) >>> >>> >>> >>> >> >> >> -- >> >> Best Regards, >> * Stephen P. Davidson** >> **(954) 552-7956 <%28954%29%20552-7956> >> * sdavid...@3danimationmagic.com >> >> <http://www.3danimationmagic.com> >> >> >> > > > -- > > Best Regards, > * Stephen P. Davidson** > **(954) 552-7956 > * sdavid...@3danimationmagic.com > > <http://www.3danimationmagic.com> > > > -- visual | stuff www.okto.ro