PS. the horse was fairly realistic and had a lot of zbrush love put into it.


On Sat, Nov 17, 2012 at 3:58 PM, Octavian Ureche <[email protected]> wrote:

> I remember doing a commercial for a studio here (eastern europe),
> and we outsourced a horse model to a friend of mine who now happens to
> work at lionhead. Point was, it took him 3 days, i recall, to do it, and it
> cost 1000 euros.
> And that was 4 or 5 years ago, and it wasn't considered that expensive,
> and we're talking eastern europe here. Don't know if the prices have
> changed that much since then in the modelling area, but i thought it might
> be food for thought.
> But the guy had an impressive portfolio even back then.
> On the other hand, i had a friend who recently hired a ubisoft guy with a
> rather poor portfolio to model a toycar, and he did it for 400 in 4 days.
>
> Don't know if it matters whether it's cartoony or realistic, but i think
> your portfolio will also help dictate the amount of money that you can or
> can't charge.
>
>
>
> On Sat, Nov 17, 2012 at 3:02 PM, olivier jeannel 
> <[email protected]>wrote:
>
>>  Ok Thank you !
>> So, 400$ * 4 or 5 days for 1 character is not over-priced according to
>> you ?
>>
>>
>> Le 16/11/2012 22:47, Stephen Davidson a écrit :
>>
>> I would then price it per day. 8  hour days.
>> I charge approx. $400/day (314.2924 euros)
>>
>> On Fri, Nov 16, 2012 at 3:51 PM, olivier jeannel <[email protected]
>> > wrote:
>>
>>>  I won't be able to be that precise, as I usualy don't count in hours.
>>> Thus I think for modelling a 1 character 4 or 5 days is a maximum.
>>>
>>> But, really I'd like someone to give me a price example.
>>> are you usually speaking in hundreds or thousands of euros ? I don't
>>> really know...
>>>
>>>
>>>
>>>
>>>
>>> Le 16/11/2012 16:36, Stephen Davidson a écrit :
>>>
>>> I always estimate per hour.
>>> I have found that I can be quite accurate with an hourly estimate
>>> by breaking down the modeling to it's most basic components.
>>> For example, on a character model, how long to model each eye.
>>> How long to model basic body shape. How long to model hands,
>>> face, expressions (if needed), clothes... you get the idea.
>>>
>>>  Then, add up all the tasks, and you will have a fairly accurate
>>> estimate.
>>> It takes practice, as my early quotes were not so accurate. I have
>>> been working in 3D since before Softimage version 1 so I have gotten more
>>> accurate over the years.
>>>
>>>  On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel <
>>> [email protected]> wrote:
>>>
>>>> Hi guys,
>>>>
>>>> Now that I'm starting enjoying playing with Ice and particle stuff,
>>>> clients are asking for ...modelling job ^^
>>>>
>>>> I realize I never charged separatly for this task alone. So my question
>>>> is how much do you (freelance, homeworkers) charge for 1 character modeling
>>>> ? (How much do you keep in your pocket in the end (forget the taxes))
>>>>
>>>> Typicaly, quadrupede / Biped, realistic proportions anatomy but rather
>>>> for toon / NPA / stylized rendering results.
>>>> In short, only polygonal modeling, (no Zbrush, no hair)
>>>>
>>>> How much do you cost :)
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>  --
>>>
>>>  Best Regards,
>>> *  Stephen P. Davidson**
>>>        **(954) 552-7956 <%28954%29%20552-7956>
>>> *    [email protected]
>>>
>>> <http://www.3danimationmagic.com>
>>>
>>>
>>>
>>
>>
>>  --
>>
>>  Best Regards,
>> *  Stephen P. Davidson**
>>        **(954) 552-7956
>> *    [email protected]
>>
>> <http://www.3danimationmagic.com>
>>
>>
>>
>
>
> --
> visual | stuff
> www.okto.ro
>



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visual | stuff
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