PS. the horse was fairly realistic and had a lot of zbrush love put into it.
On Sat, Nov 17, 2012 at 3:58 PM, Octavian Ureche <[email protected]> wrote: > I remember doing a commercial for a studio here (eastern europe), > and we outsourced a horse model to a friend of mine who now happens to > work at lionhead. Point was, it took him 3 days, i recall, to do it, and it > cost 1000 euros. > And that was 4 or 5 years ago, and it wasn't considered that expensive, > and we're talking eastern europe here. Don't know if the prices have > changed that much since then in the modelling area, but i thought it might > be food for thought. > But the guy had an impressive portfolio even back then. > On the other hand, i had a friend who recently hired a ubisoft guy with a > rather poor portfolio to model a toycar, and he did it for 400 in 4 days. > > Don't know if it matters whether it's cartoony or realistic, but i think > your portfolio will also help dictate the amount of money that you can or > can't charge. > > > > On Sat, Nov 17, 2012 at 3:02 PM, olivier jeannel > <[email protected]>wrote: > >> Ok Thank you ! >> So, 400$ * 4 or 5 days for 1 character is not over-priced according to >> you ? >> >> >> Le 16/11/2012 22:47, Stephen Davidson a écrit : >> >> I would then price it per day. 8 hour days. >> I charge approx. $400/day (314.2924 euros) >> >> On Fri, Nov 16, 2012 at 3:51 PM, olivier jeannel <[email protected] >> > wrote: >> >>> I won't be able to be that precise, as I usualy don't count in hours. >>> Thus I think for modelling a 1 character 4 or 5 days is a maximum. >>> >>> But, really I'd like someone to give me a price example. >>> are you usually speaking in hundreds or thousands of euros ? I don't >>> really know... >>> >>> >>> >>> >>> >>> Le 16/11/2012 16:36, Stephen Davidson a écrit : >>> >>> I always estimate per hour. >>> I have found that I can be quite accurate with an hourly estimate >>> by breaking down the modeling to it's most basic components. >>> For example, on a character model, how long to model each eye. >>> How long to model basic body shape. How long to model hands, >>> face, expressions (if needed), clothes... you get the idea. >>> >>> Then, add up all the tasks, and you will have a fairly accurate >>> estimate. >>> It takes practice, as my early quotes were not so accurate. I have >>> been working in 3D since before Softimage version 1 so I have gotten more >>> accurate over the years. >>> >>> On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel < >>> [email protected]> wrote: >>> >>>> Hi guys, >>>> >>>> Now that I'm starting enjoying playing with Ice and particle stuff, >>>> clients are asking for ...modelling job ^^ >>>> >>>> I realize I never charged separatly for this task alone. So my question >>>> is how much do you (freelance, homeworkers) charge for 1 character modeling >>>> ? (How much do you keep in your pocket in the end (forget the taxes)) >>>> >>>> Typicaly, quadrupede / Biped, realistic proportions anatomy but rather >>>> for toon / NPA / stylized rendering results. >>>> In short, only polygonal modeling, (no Zbrush, no hair) >>>> >>>> How much do you cost :) >>>> >>>> >>>> >>>> >>> >>> >>> -- >>> >>> Best Regards, >>> * Stephen P. Davidson** >>> **(954) 552-7956 <%28954%29%20552-7956> >>> * [email protected] >>> >>> <http://www.3danimationmagic.com> >>> >>> >>> >> >> >> -- >> >> Best Regards, >> * Stephen P. Davidson** >> **(954) 552-7956 >> * [email protected] >> >> <http://www.3danimationmagic.com> >> >> >> > > > -- > visual | stuff > www.okto.ro > -- visual | stuff www.okto.ro

